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Set up build system and disassembly for gc-us (#1982)
* Build gc-us * Set up gc-us disassembly * Don't disasm unchanged overlays * Fix gc-eu-mq BSS * romalign link_animetion for NTSC * Explicitly set CPP defines to 0/1 * Add #ifs to segment_symbols.h * Add sButtonTextures now * Fix message _SHIFTL usage * Don't ifdef LANGUAGE_MAX
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32 changed files with 14124 additions and 205 deletions
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@ -4,13 +4,6 @@
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#include "z64frame_advance.h"
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#if OOT_DEBUG
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void* gDebugCutsceneScript = NULL;
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UNK_TYPE D_8012D1F4 = 0; // unused
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#endif
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Input* D_8012D1F8 = NULL;
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TransitionTile gTransitionTile;
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s32 gTransitionTileState;
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VisMono gPlayVisMono;
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@ -22,6 +15,13 @@ FaultClient D_801614B8;
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s16 sTransitionFillTimer;
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#if OOT_DEBUG
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void* gDebugCutsceneScript = NULL;
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UNK_TYPE D_8012D1F4 = 0; // unused
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#endif
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Input* D_8012D1F8 = NULL;
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void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn);
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// This macro prints the number "1" with a file and line number if R_ENABLE_PLAY_LOGS is enabled.
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