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Set up build system and disassembly for gc-us (#1982)

* Build gc-us

* Set up gc-us disassembly

* Don't disasm unchanged overlays

* Fix gc-eu-mq BSS

* romalign link_animetion for NTSC

* Explicitly set CPP defines to 0/1

* Add #ifs to segment_symbols.h

* Add sButtonTextures now

* Fix message _SHIFTL usage

* Don't ifdef LANGUAGE_MAX
This commit is contained in:
cadmic 2024-07-06 12:38:31 -07:00 committed by GitHub
parent baf1e8c174
commit bf3339a16d
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GPG key ID: B5690EEEBB952194
32 changed files with 14124 additions and 205 deletions

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@ -4,13 +4,6 @@
#include "z64frame_advance.h"
#if OOT_DEBUG
void* gDebugCutsceneScript = NULL;
UNK_TYPE D_8012D1F4 = 0; // unused
#endif
Input* D_8012D1F8 = NULL;
TransitionTile gTransitionTile;
s32 gTransitionTileState;
VisMono gPlayVisMono;
@ -22,6 +15,13 @@ FaultClient D_801614B8;
s16 sTransitionFillTimer;
#if OOT_DEBUG
void* gDebugCutsceneScript = NULL;
UNK_TYPE D_8012D1F4 = 0; // unused
#endif
Input* D_8012D1F8 = NULL;
void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn);
// This macro prints the number "1" with a file and line number if R_ENABLE_PLAY_LOGS is enabled.