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Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses * Finish copying over PR * format * More cleanup * clean-up * PR Suggestions, Clean-Up, Improvement in CS * Remove substructs from fd/fd2 * format * Improve fishing * minor fix * Make CutsceneCameraDir more general * `sActiveCamMove` -> `sCamMove` * Fix conflict with object kankyo * Add CAM_ID_MAIN to object_kankyo * Improve cam cutscenes further * Revert cutscene cmd names (better for a separate PR) * At -> LookAt in the context of Cutscenes * Missed naming in diving game * Format * Fill in Ganon2 Names (now that it's matching) * format * `sActiveCamId` -> `sReturnToCamId` * activeCamId -> returnToCamId * Discord Discussions * FIRST * Move macro to bottom, comments * More suggestions * PR suggestion, cleanup comment * Oops * add comments * Adjust comment * Change edge-case * whoops Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -3275,13 +3275,13 @@ void Message_Update(GlobalContext* globalCtx) {
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}
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if (globalCtx->csCtx.state == 0) {
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("day_time=%x active_camera=%d ", gSaveContext.cutsceneIndex, globalCtx->activeCamera);
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osSyncPrintf("day_time=%x active_camera=%d ", gSaveContext.cutsceneIndex, globalCtx->activeCamId);
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if (msgCtx->textId != 0x2061 && msgCtx->textId != 0x2025 && msgCtx->textId != 0x208C &&
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((msgCtx->textId < 0x88D || msgCtx->textId >= 0x893) || msgCtx->choiceIndex != 0) &&
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(msgCtx->textId != 0x3055 && gSaveContext.cutsceneIndex < 0xFFF0)) {
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osSyncPrintf("=== day_time=%x ", ((void)0, gSaveContext.cutsceneIndex));
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if (globalCtx->activeCamera == MAIN_CAM) {
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if (globalCtx->activeCamId == CAM_ID_MAIN) {
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if (gSaveContext.unk_13EE == 0 || gSaveContext.unk_13EE == 1 || gSaveContext.unk_13EE == 2) {
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gSaveContext.unk_13EE = 0x32;
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}
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