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Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses * Finish copying over PR * format * More cleanup * clean-up * PR Suggestions, Clean-Up, Improvement in CS * Remove substructs from fd/fd2 * format * Improve fishing * minor fix * Make CutsceneCameraDir more general * `sActiveCamMove` -> `sCamMove` * Fix conflict with object kankyo * Add CAM_ID_MAIN to object_kankyo * Improve cam cutscenes further * Revert cutscene cmd names (better for a separate PR) * At -> LookAt in the context of Cutscenes * Missed naming in diving game * Format * Fill in Ganon2 Names (now that it's matching) * format * `sActiveCamId` -> `sReturnToCamId` * activeCamId -> returnToCamId * Discord Discussions * FIRST * Move macro to bottom, comments * More suggestions * PR suggestion, cleanup comment * Oops * add comments * Adjust comment * Change edge-case * whoops Co-authored-by: fig02 <fig02srl@gmail.com>
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143 changed files with 2778 additions and 2768 deletions
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@ -633,13 +633,13 @@ s32 func_80AF383C(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3878(EnRu2* this, GlobalContext* globalCtx) {
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if (func_80AF383C(this, globalCtx) && !Gameplay_InCsMode(globalCtx)) {
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this->action = 16;
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OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
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OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, CAM_ID_MAIN);
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}
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}
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void func_80AF38D0(EnRu2* this, GlobalContext* globalCtx) {
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this->action = 16;
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OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
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OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, CAM_ID_MAIN);
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}
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void func_80AF390C(EnRu2* this, GlobalContext* globalCtx) {
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