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Document Sub-Cameras (#989)

* Copying SubCam Changes from PR 908, made it to the end of bosses

* Finish copying over PR

* format

* More cleanup

* clean-up

* PR Suggestions, Clean-Up, Improvement in CS

* Remove substructs from fd/fd2

* format

* Improve fishing

* minor fix

* Make CutsceneCameraDir more general

* `sActiveCamMove` -> `sCamMove`

* Fix conflict with object kankyo

* Add CAM_ID_MAIN to object_kankyo

* Improve cam cutscenes further

* Revert cutscene cmd names (better for a separate PR)

* At -> LookAt in the context of Cutscenes

* Missed naming in diving game

* Format

* Fill in Ganon2 Names (now that it's matching)

* format

* `sActiveCamId` -> `sReturnToCamId`

* activeCamId -> returnToCamId

* Discord Discussions

* FIRST

* Move macro to bottom, comments

* More suggestions

* PR suggestion, cleanup comment

* Oops

* add comments

* Adjust comment

* Change edge-case

* whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-05-13 04:35:31 +10:00 committed by GitHub
parent 92aef346f2
commit bf56c94f0f
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GPG key ID: 4AEE18F83AFDEB23
143 changed files with 2778 additions and 2768 deletions

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@ -633,13 +633,13 @@ s32 func_80AF383C(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3878(EnRu2* this, GlobalContext* globalCtx) {
if (func_80AF383C(this, globalCtx) && !Gameplay_InCsMode(globalCtx)) {
this->action = 16;
OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, CAM_ID_MAIN);
}
}
void func_80AF38D0(EnRu2* this, GlobalContext* globalCtx) {
this->action = 16;
OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, CAM_ID_MAIN);
}
void func_80AF390C(EnRu2* this, GlobalContext* globalCtx) {