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* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Is this where I make a Mr Hands joke?

* Manos: the Hands of Fate

* cleanup

* and format
This commit is contained in:
petrie911 2020-12-02 13:58:57 -06:00 committed by GitHub
parent fd97e8433e
commit bf9a1aadd9
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 597 additions and 1942 deletions

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@ -1181,6 +1181,7 @@ void Player_SetEquipmentData(GlobalContext* globalCtx, Player* player);
void Player_UpdateBottleHeld(GlobalContext* globalCtx, Player* player, s32 item, s32 actionParam);
void func_8008EDF0(Player* player);
void func_8008EE08(Player* player);
void func_8008EEAC(GlobalContext* globalCtx, Actor* actor);
s32 func_8008EF44(GlobalContext* globalCtx, s32 ammo);
s32 Player_IsBurningStickInRange(GlobalContext* globalCtx, Vec3f* pos, f32 radius, f32 arg3);
s32 Player_GetStrength(void);