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En_Dh (#474)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * Is this where I make a Mr Hands joke? * Manos: the Hands of Fate * cleanup * and format
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31 changed files with 597 additions and 1942 deletions
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@ -1181,6 +1181,7 @@ void Player_SetEquipmentData(GlobalContext* globalCtx, Player* player);
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void Player_UpdateBottleHeld(GlobalContext* globalCtx, Player* player, s32 item, s32 actionParam);
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void func_8008EDF0(Player* player);
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void func_8008EE08(Player* player);
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void func_8008EEAC(GlobalContext* globalCtx, Actor* actor);
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s32 func_8008EF44(GlobalContext* globalCtx, s32 ammo);
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s32 Player_IsBurningStickInRange(GlobalContext* globalCtx, Vec3f* pos, f32 radius, f32 arg3);
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s32 Player_GetStrength(void);
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