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Decompile PreRender.c (#319)
* Decompile PreRender.c * use NON_EQUIVALENT and run format.sh * Get rid of some magic values * rename dList/dListp to dListHead/dList * make func_800C213C NON_MATCHING * replace more values with SCREEN_WIDTH/SCREEN_HEIGHT * dList/dListHead with gfxp/gfx
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39 changed files with 699 additions and 1585 deletions
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@ -1520,22 +1520,26 @@ void Gameplay_TriggerRespawn(GlobalContext* globalCtx);
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s32 func_800C0CB8(GlobalContext* globalCtx);
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s32 func_800C0D28(GlobalContext* globalCtx);
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s32 func_800C0D34(GlobalContext* globalCtx, Actor* actor, s16* yaw);
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// ? func_800C0E70(?);
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// ? func_800C0EA8(?);
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// ? func_800C0ED8(?);
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// ? func_800C0F08(?);
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// ? func_800C0F28(?);
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// ? func_800C1258(?);
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// ? func_800C170C(?);
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// ? func_800C1AE8(?);
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// ? func_800C1B24(?);
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// ? func_800C1F20(?);
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// ? func_800C1FA4(?);
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// ? func_800C20B4(?);
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// ? func_800C24BC(?);
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// ? func_800C2500(?);
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// ? func_800C2FE4(?);
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// ? func_800C3770(?);
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void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRenderContext* this);
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void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf);
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void PreRender_Destroy(PreRenderContext* this);
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void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave);
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void func_800C1258(PreRenderContext* this, Gfx** gfxp);
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void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a);
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void func_800C1AE8(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave);
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void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave);
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void func_800C1E9C(PreRenderContext* this, Gfx** gfxp);
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void func_800C1F20(PreRenderContext* this, Gfx** gfxp);
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void func_800C1FA4(PreRenderContext* this, Gfx** gfxp);
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void func_800C20B4(PreRenderContext* this, Gfx** gfxp);
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void func_800C2118(PreRenderContext* this, Gfx** gfxp);
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void func_800C213C(PreRenderContext* this, Gfx** gfxp);
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void func_800C24BC(PreRenderContext* this, Gfx** gfxp);
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void func_800C24E0(PreRenderContext* this, Gfx** gfxp);
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void func_800C2500(PreRenderContext *this, s32 x, s32 y);
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void func_800C2FE4(PreRenderContext* this);
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void PreRender_Calc(PreRenderContext* this);
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void THGA_Ct(TwoHeadGfxArena* thga, Gfx* start, u32 size);
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void THGA_Dt(TwoHeadGfxArena* thga);
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u32 THGA_IsCrash(TwoHeadGfxArena* thga);
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