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Decompile PreRender.c (#319)
* Decompile PreRender.c * use NON_EQUIVALENT and run format.sh * Get rid of some magic values * rename dList/dListp to dListHead/dList * make func_800C213C NON_MATCHING * replace more values with SCREEN_WIDTH/SCREEN_HEIGHT * dList/dListHead with gfxp/gfx
This commit is contained in:
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commit
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39 changed files with 699 additions and 1585 deletions
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@ -1,42 +1,637 @@
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#include <ultra64.h>
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#include <global.h>
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0E70.s")
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void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
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this->widthSave = width;
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this->heightSave = height;
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this->fbufSave = fbuf;
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this->cvgSave = cvg;
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this->zbufSave = zbuf;
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this->ulxSave = 0;
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this->ulySave = 0;
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this->lrxSave = width - 1;
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this->lrySave = height - 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0EA8.s")
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void PreRender_Init(PreRenderContext* this) {
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bzero(this, sizeof(PreRenderContext));
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ListAlloc_Init(&this->alloc);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0ED8.s")
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void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) {
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this->width = width;
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this->height = height;
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this->fbuf = fbuf;
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this->zbuf = zbuf;
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this->ulx = 0;
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this->uly = 0;
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this->lrx = width - 1;
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this->lry = height - 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0F08.s")
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void PreRender_Destroy(PreRenderContext* this) {
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ListAlloc_FreeAll(&this->alloc);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0F28.s")
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void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
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Gfx* gfx;
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s32 x;
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s32 x2;
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s32 add;
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s32 uls;
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s32 ult;
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s32 lrs;
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s32 lrt;
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1258.s")
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218);
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C170C.s")
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1AE8.s")
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x = this->height;
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add = 0x1000 / (this->width * 2);
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uls = 0;
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x2 = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1B24.s")
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while (x > 0) {
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lrs = this->width - 1;
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if (x < add) {
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add = x;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1E9C.s")
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ult = x2;
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lrt = (ult + add) - 1;
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1F20.s")
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if (1) {}
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gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt,
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0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5,
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4 << 10, 1 << 10);
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1FA4.s")
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x -= add;
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x2 += add;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C20B4.s")
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2118.s")
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void func_800C1258(PreRenderContext* this, Gfx** gfxp) {
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Gfx* gfx;
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s32 y;
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s32 y2;
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s32 add;
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s32 ult;
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s32 lrs;
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s32 lrt;
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s32 uly;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1);
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y2 = 0;
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add = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
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y = (this->lrySave - this->ulySave) + 1;
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while (y > 0) {
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if (y < add) {
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add = y;
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}
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ult = this->ulySave + y2;
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uly = this->uly + y2;
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lrt = (ult + add) - 1;
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if (1) {}
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gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1,
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this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + add - 1) << 2,
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G_TX_RENDERTILE, this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10);
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y -= add;
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y2 += add;
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}
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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*gfxp = gfx;
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}
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void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
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Gfx* gfx;
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s32 x;
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s32 x2;
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s32 add;
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s32 uls;
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s32 ult;
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s32 lrs;
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s32 lrt;
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s32 unk;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
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gDPSetEnvColor(gfx++, r, g, b, a);
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gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
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gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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x2 = 0;
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x = this->height;
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add = 0x1000 / (this->width * 2);
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while (x > 0) {
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lrs = this->width - 1;
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if (x < add) {
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add = x;
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}
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uls = 0;
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ult = x2;
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lrt = (x2 + add - 1);
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gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs,
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lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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if (1) {}
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
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ult << 5, 1 << 10, 1 << 10);
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x -= add;
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x2 += add;
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}
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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}
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void func_800C1AE8(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
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func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
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}
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void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
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Gfx* gfx;
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s32 x;
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s32 x2;
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s32 add;
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s32 uls;
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s32 ult;
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s32 lrs;
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s32 lrt;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
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gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
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gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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x = this->height;
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x2 = 0;
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add = 0x1000 / (this->width * 2);
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while (x > 0) {
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lrs = this->width - 1;
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if (x < add) {
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add = x;
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}
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uls = 0;
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ult = x2;
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lrt = (x2 + add) - 1;
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gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt,
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0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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if (1) {}
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
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ult << 5, 1 << 10, 1 << 10);
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x -= add;
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x2 += add;
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}
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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}
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void func_800C1E9C(PreRenderContext* this, Gfx** gfxp) {
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LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
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LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
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if (!this->zbufSave || !this->zbuf) {
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return;
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}
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func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
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}
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void func_800C1F20(PreRenderContext* this, Gfx** gfxp) {
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LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
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LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
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if (!this->fbufSave || !this->fbuf) {
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return;
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}
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func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
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}
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void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) {
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Gfx* gfx;
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gfx = *gfxp;
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gDPPipeSync(gfx++);
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gDPSetBlendColor(gfx++, 255, 255, 255, 8);
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gDPSetPrimDepth(gfx++, -1, -1);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
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gDPPipeSync(gfx++);
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*gfxp = gfx;
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}
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void func_800C20B4(PreRenderContext* this, Gfx** gfxp) {
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func_800C1FA4(this, gfxp);
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LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
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if (!this->cvgSave) {
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return;
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}
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func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
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}
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void func_800C2118(PreRenderContext* this, Gfx** gfxp) {
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func_800C0F28(this, gfxp, this->zbufSave, this->zbuf);
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}
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#ifdef NON_MATCHING
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// regalloc differences in gDPLoadMultiTile
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void func_800C213C(PreRenderContext* this, Gfx** gfxp) {
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Gfx* gfx;
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s32 y;
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s32 y2;
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s32 add;
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s32 uls;
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s32 ult;
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s32 lrx;
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s32 lry;
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if (!this->cvgSave) {
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return;
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}
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566);
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gDPPipeSync(gfx++);
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gDPSetEnvColor(gfx++, 255, 255, 255, 32);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
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GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
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GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
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gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
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y = this->height;
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add = 4;
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y2 = 0;
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while (y > 0) {
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lrx = this->width - 1;
|
||||
if (y < add) {
|
||||
add = y;
|
||||
}
|
||||
|
||||
uls = 0;
|
||||
ult = y2;
|
||||
lry = (y2 + add - 1);
|
||||
|
||||
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
|
||||
this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, 1, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls,
|
||||
ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrx + 1) << 2, (lry + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
||||
ult << 5, 1 << 10, 1 << 10);
|
||||
|
||||
if (1) {}
|
||||
y -= add;
|
||||
y2 += add;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
*gfxp = gfx;
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C213C.s")
|
||||
#endif
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C24BC.s")
|
||||
void func_800C24BC(PreRenderContext* this, Gfx** gfxp) {
|
||||
func_800C0F28(this, gfxp, this->fbufSave, this->fbuf);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C24E0.s")
|
||||
void func_800C24E0(PreRenderContext* this, Gfx** gfxp) {
|
||||
func_800C1258(this, gfxp);
|
||||
}
|
||||
|
||||
#ifdef NON_EQUIVALENT
|
||||
void func_800C2500(PreRenderContext* this, s32 x, s32 y) {
|
||||
|
||||
u32 buffA[3 * 8]; // 0x144
|
||||
u32 buffR[3 * 8]; // 0x108
|
||||
u32 buffG[3 * 8]; // 0xCC
|
||||
u32 buffB[3 * 8]; // 0x90
|
||||
|
||||
u32 pxR, pxG, pxB, pxR2, pxG2, pxB2;
|
||||
|
||||
s32 i;
|
||||
|
||||
s32 x1, y1;
|
||||
u32 px;
|
||||
u32 comp;
|
||||
|
||||
u32 unk;
|
||||
u16 pixel;
|
||||
|
||||
/*
|
||||
you have to picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x; y)
|
||||
_ _ _ _ _
|
||||
| 0 1 2 3 4 |
|
||||
| 5 6 7 8 9 |
|
||||
| A B C D E |
|
||||
‾ ‾ ‾ ‾ ‾
|
||||
*/
|
||||
for (i = 0; i < 3 * 5; i++) {
|
||||
x1 = (i % 5) + x - 2; // range (-2) - (2)
|
||||
y1 = (i / 5) + x - 1; // range (-1) - (1)
|
||||
|
||||
if (x1 < 0) {
|
||||
x1 = 0;
|
||||
} else if (this->width - 1 < x1) {
|
||||
x1 = this->width - 1;
|
||||
}
|
||||
if (y1 < 0) {
|
||||
y1 = 0;
|
||||
} else if (this->height - 1 < y1) {
|
||||
y1 = this->height - 1;
|
||||
}
|
||||
|
||||
px = this->fbufSave[y1 * this->width + x1];
|
||||
comp = (px << 0) >> 27; // R
|
||||
buffR[i] = (comp << 3) | (comp >> 2);
|
||||
comp = (px << 5) >> 27; // G
|
||||
buffG[i] = (comp << 3) | (comp >> 2);
|
||||
comp = (px << 10) >> 27; // B
|
||||
buffB[i] = (comp << 3) | (comp >> 2);
|
||||
buffA[i] = this->cvgSave[y1 * this->width + x1] >> 5; // A
|
||||
}
|
||||
|
||||
// 7 == buffA[7] ?
|
||||
if (7 == buffA[7]) {
|
||||
osSyncPrintf("Error, should not be in here \n");
|
||||
return;
|
||||
}
|
||||
|
||||
pxR = buffR[7];
|
||||
pxG = buffG[7];
|
||||
pxB = buffB[7];
|
||||
|
||||
for (i = 1; i < 3 * 5; i += 2) {
|
||||
if (7 == buffA[i]) {
|
||||
// R
|
||||
if (pxR < buffR[i]) {
|
||||
if (i != 1 && buffR[1] >= buffR[i] && 7 == buffA[1]) {
|
||||
pxR = buffR[i];
|
||||
}
|
||||
if (i != 3 && buffR[3] >= buffR[i] && 7 == buffA[3]) {
|
||||
pxR = buffR[i];
|
||||
}
|
||||
if (i != 5 && buffR[5] >= buffR[i] && 7 == buffA[5]) {
|
||||
pxR = buffR[i];
|
||||
}
|
||||
if (i != 7 && buffR[7] >= buffR[i] && 7 == buffA[7]) {
|
||||
pxR = buffR[i];
|
||||
}
|
||||
if (i != 9 && buffR[9] >= buffR[i] && 7 == buffA[9]) {
|
||||
pxR = buffR[i];
|
||||
}
|
||||
if (i != 11 && buffR[11] >= buffR[i] && 7 == buffA[11]) {
|
||||
pxR = buffR[i];
|
||||
}
|
||||
if (i != 13 && buffR[13] >= buffR[i] && 7 == buffA[13]) {
|
||||
pxR = buffR[i];
|
||||
}
|
||||
}
|
||||
// G
|
||||
if (pxG < buffG[i]) {
|
||||
if (i != 1 && buffG[1] >= buffG[i] && 7 == buffA[1]) {
|
||||
pxG = buffG[i];
|
||||
}
|
||||
if (i != 3 && buffG[3] >= buffG[i] && 7 == buffA[3]) {
|
||||
pxG = buffG[i];
|
||||
}
|
||||
if (i != 5 && buffG[5] >= buffG[i] && 7 == buffA[5]) {
|
||||
pxG = buffG[i];
|
||||
}
|
||||
if (i != 7 && buffG[7] >= buffG[i] && 7 == buffA[7]) {
|
||||
pxG = buffG[i];
|
||||
}
|
||||
if (i != 9 && buffG[9] >= buffG[i] && 7 == buffA[9]) {
|
||||
pxG = buffG[i];
|
||||
}
|
||||
if (i != 11 && buffG[11] >= buffG[i] && 7 == buffA[11]) {
|
||||
pxG = buffG[i];
|
||||
}
|
||||
if (i != 13 && buffG[13] >= buffG[i] && 7 == buffA[13]) {
|
||||
pxG = buffG[i];
|
||||
}
|
||||
}
|
||||
// B
|
||||
if (pxB < buffB[i]) {
|
||||
if (i != 1 && buffB[1] >= buffB[i] && 7 == buffA[1]) {
|
||||
pxB = buffB[i];
|
||||
}
|
||||
if (i != 3 && buffB[3] >= buffB[i] && 7 == buffA[3]) {
|
||||
pxB = buffB[i];
|
||||
}
|
||||
if (i != 5 && buffB[5] >= buffB[i] && 7 == buffA[5]) {
|
||||
pxB = buffB[i];
|
||||
}
|
||||
if (i != 7 && buffB[7] >= buffB[i] && 7 == buffA[7]) {
|
||||
pxB = buffB[i];
|
||||
}
|
||||
if (i != 9 && buffB[9] >= buffB[i] && 7 == buffA[9]) {
|
||||
pxB = buffB[i];
|
||||
}
|
||||
if (i != 11 && buffB[11] >= buffB[i] && 7 == buffA[11]) {
|
||||
pxB = buffB[i];
|
||||
}
|
||||
if (i != 13 && buffB[13] >= buffB[i] && 7 == buffA[13]) {
|
||||
pxB = buffB[i];
|
||||
}
|
||||
}
|
||||
|
||||
// R
|
||||
if (pxR2 < buffR[i + 1]) {
|
||||
if (i + 1 != 1 && buffR[1] >= buffR[i + 1] && 7 == buffA[1]) {
|
||||
pxR2 = buffR[i + 1];
|
||||
}
|
||||
if (i + 1 != 3 && buffR[3] >= buffR[i + 1] && 7 == buffA[3]) {
|
||||
pxR2 = buffR[i + 1];
|
||||
}
|
||||
if (i + 1 != 5 && buffR[5] >= buffR[i + 1] && 7 == buffA[5]) {
|
||||
pxR2 = buffR[i + 1];
|
||||
}
|
||||
if (i + 1 != 7 && buffR[7] >= buffR[i + 1] && 7 == buffA[7]) {
|
||||
pxR2 = buffR[i + 1];
|
||||
}
|
||||
if (i + 1 != 9 && buffR[9] >= buffR[i + 1] && 7 == buffA[9]) {
|
||||
pxR2 = buffR[i + 1];
|
||||
}
|
||||
if (i + 1 != 11 && buffR[11] >= buffR[i + 1] && 7 == buffA[11]) {
|
||||
pxR2 = buffR[i + 1];
|
||||
}
|
||||
if (i + 1 != 13 && buffR[13] >= buffR[i + 1] && 7 == buffA[13]) {
|
||||
pxR2 = buffR[i + 1];
|
||||
}
|
||||
}
|
||||
// G
|
||||
if (pxG2 < buffG[i + 1]) {
|
||||
if (i + 1 != 1 && buffG[1] >= buffG[i + 1] && 7 == buffA[1]) {
|
||||
pxG2 = buffG[i + 1];
|
||||
}
|
||||
if (i + 1 != 3 && buffG[3] >= buffG[i + 1] && 7 == buffA[3]) {
|
||||
pxG2 = buffG[i + 1];
|
||||
}
|
||||
if (i + 1 != 5 && buffG[5] >= buffG[i + 1] && 7 == buffA[5]) {
|
||||
pxG2 = buffG[i + 1];
|
||||
}
|
||||
if (i + 1 != 7 && buffG[7] >= buffG[i + 1] && 7 == buffA[7]) {
|
||||
pxG2 = buffG[i + 1];
|
||||
}
|
||||
if (i + 1 != 9 && buffG[9] >= buffG[i + 1] && 7 == buffA[9]) {
|
||||
pxG2 = buffG[i + 1];
|
||||
}
|
||||
if (i + 1 != 11 && buffG[11] >= buffG[i + 1] && 7 == buffA[11]) {
|
||||
pxG2 = buffG[i + 1];
|
||||
}
|
||||
if (i + 1 != 13 && buffG[13] >= buffG[i + 1] && 7 == buffA[13]) {
|
||||
pxG2 = buffG[i + 1];
|
||||
}
|
||||
}
|
||||
// B
|
||||
if (pxB2 < buffB[i + 1]) {
|
||||
if (i + 1 != 1 && buffB[1] >= buffB[i + 1] && 7 == buffA[1]) {
|
||||
pxB2 = buffB[i + 1];
|
||||
}
|
||||
if (i + 1 != 3 && buffB[3] >= buffB[i + 1] && 7 == buffA[3]) {
|
||||
pxB2 = buffB[i + 1];
|
||||
}
|
||||
if (i + 1 != 5 && buffB[5] >= buffB[i + 1] && 7 == buffA[5]) {
|
||||
pxB2 = buffB[i + 1];
|
||||
}
|
||||
if (i + 1 != 7 && buffB[7] >= buffB[i + 1] && 7 == buffA[7]) {
|
||||
pxB2 = buffB[i + 1];
|
||||
}
|
||||
if (i + 1 != 9 && buffB[9] >= buffB[i + 1] && 7 == buffA[9]) {
|
||||
pxB2 = buffB[i + 1];
|
||||
}
|
||||
if (i + 1 != 11 && buffB[11] >= buffB[i + 1] && 7 == buffA[11]) {
|
||||
pxB2 = buffB[i + 1];
|
||||
}
|
||||
if (i + 1 != 13 && buffB[13] >= buffB[i + 1] && 7 == buffA[13]) {
|
||||
pxB2 = buffB[i + 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unk = 7 - buffA[7];
|
||||
|
||||
pixel =
|
||||
(((((((pxR + pxR2) - (buffR[7] << 1)) * unk + 4) >> 3) + buffR[7]) >> 3) << 3) | (pixel & 0xFF07); // RG + 7?
|
||||
pixel = ((((((((pxG + pxG2) - (buffG[7] << 1)) * unk + 4) >> 3) + buffG[7]) >> 3) << 6) & 0x07C0) |
|
||||
(pixel & 0xF83F); // R-BA
|
||||
pixel = ((((((((pxB + pxB2) - (buffB[7] << 1)) * unk + 4) >> 3) + buffB[7]) >> 3) << 1) & 0x003E) |
|
||||
(pixel & 0xFFC1); // RG-A
|
||||
pixel |= 1;
|
||||
this->fbufSave[y * this->width + x] = pixel;
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2500.s")
|
||||
#endif
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2FE4.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C3770.s")
|
||||
void PreRender_Calc(PreRenderContext* this) {
|
||||
s32 x;
|
||||
s32 y;
|
||||
|
||||
if (!this->cvgSave || !this->fbufSave) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (y = 0; y < this->height; y++) {
|
||||
for (x = 0; x < this->width; x++) {
|
||||
s32 a = this->cvgSave[x + y * this->width];
|
||||
a >>= 5;
|
||||
a++;
|
||||
if (a != 8) {
|
||||
func_800C2500(this, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HREG(80) == 0xF ? HREG(81) : 0) {
|
||||
func_800C2FE4(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -907,7 +907,7 @@ void Fault_CommitFB() {
|
|||
}
|
||||
|
||||
osViSwapBuffer(fb);
|
||||
FaultDrawer_SetDrawerFB(fb, 0x140, 0xf0);
|
||||
FaultDrawer_SetDrawerFB(fb, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
}
|
||||
|
||||
void Fault_ProcessClients(void) {
|
||||
|
|
|
@ -38,8 +38,8 @@ const u32 sFaultDrawerFont[] = {
|
|||
// data
|
||||
FaultDrawer sFaultDrawerDefault = {
|
||||
(u16*)0x803DA800, // fb
|
||||
320, // w
|
||||
240, // h
|
||||
SCREEN_WIDTH, // w
|
||||
SCREEN_HEIGHT, // h
|
||||
16, // yStart
|
||||
223, // yEnd
|
||||
22, // xStart
|
||||
|
|
|
@ -3594,7 +3594,7 @@ s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, c
|
|||
|
||||
func_8002F374(globalCtx, actor, &sp26, &sp24);
|
||||
|
||||
if ((sp26 < 0) || (sp26 > 0x140) || (sp24 < 0) || (sp24 > 0xF0)) {
|
||||
if ((sp26 < 0) || (sp26 > SCREEN_WIDTH) || (sp24 < 0) || (sp24 > SCREEN_HEIGHT)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5398,7 +5398,7 @@ s32 func_80037D98(GlobalContext* globalCtx, Actor* actor, s16 arg2, s32* arg3) {
|
|||
|
||||
if (0) {} // Necessary to match
|
||||
|
||||
if ((sp2C < 0) || (sp2C > 320) || (sp2A < 0) || (sp2A > 240)) {
|
||||
if ((sp2C < 0) || (sp2C > SCREEN_WIDTH) || (sp2A < 0) || (sp2A > SCREEN_HEIGHT)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -85,10 +85,10 @@ void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) {
|
|||
switch (arg1[i]) {
|
||||
case 9:
|
||||
D_80120120 = (((D_80120120 / 8) / 8) + 1) * 8 * 8;
|
||||
if (D_80120120 >= 320) {
|
||||
if (D_80120120 >= SCREEN_WIDTH) {
|
||||
D_80120120 = 0;
|
||||
D_80120124 += 8;
|
||||
if (D_80120124 >= 240) {
|
||||
if (D_80120124 >= SCREEN_HEIGHT) {
|
||||
D_80120124 = 0;
|
||||
}
|
||||
}
|
||||
|
@ -97,7 +97,7 @@ void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) {
|
|||
case 13:
|
||||
D_80120120 = 0;
|
||||
D_80120124 += 8;
|
||||
if (D_80120124 >= 240) {
|
||||
if (D_80120124 >= SCREEN_HEIGHT) {
|
||||
D_80120124 = 0;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -156,7 +156,7 @@ void Gameplay_Destroy(GlobalContext* globalCtx) {
|
|||
SREG(91) = 0;
|
||||
R_PAUSE_MENU_MODE = 0;
|
||||
|
||||
func_800C0F08(&globalCtx->preRenderCtx);
|
||||
PreRender_Destroy(&globalCtx->preRenderCtx);
|
||||
Effect_DeleteAll(globalCtx);
|
||||
EffectSs_ClearAll(globalCtx);
|
||||
CollisionCheck_DestroyContext(globalCtx, &globalCtx->colChkCtx);
|
||||
|
@ -333,9 +333,9 @@ void Gameplay_Init(GlobalContext* globalCtx) {
|
|||
|
||||
SREG(91) = -1;
|
||||
R_PAUSE_MENU_MODE = 0;
|
||||
func_800C0EA8(&globalCtx->preRenderCtx);
|
||||
func_800C0E70(&globalCtx->preRenderCtx, 0x140, 0xF0, 0, 0, 0);
|
||||
func_800C0ED8(&globalCtx->preRenderCtx, 0x140, 0xF0, 0, 0);
|
||||
PreRender_Init(&globalCtx->preRenderCtx);
|
||||
PreRender_SetValuesSave(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
|
||||
PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
||||
gTrnsnUnkState = 0;
|
||||
globalCtx->transitionMode = 0;
|
||||
func_8008E6A0(&globalCtx->sub_7B8);
|
||||
|
@ -1158,11 +1158,11 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
|
|||
oGfxCtx->polyOpa.p = sp88;
|
||||
goto Gameplay_Draw_DrawOverlayElements;
|
||||
} else {
|
||||
func_800C0ED8(&globalCtx->preRenderCtx, 0x140, 0xF0, gfxCtx->curFrameBuffer, gZBuffer);
|
||||
PreRender_SetValues(&globalCtx->preRenderCtx, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer);
|
||||
|
||||
if (R_PAUSE_MENU_MODE == 2) {
|
||||
MsgEvent_SendNullTask();
|
||||
func_800C3770(&globalCtx->preRenderCtx);
|
||||
PreRender_Calc(&globalCtx->preRenderCtx);
|
||||
R_PAUSE_MENU_MODE = 3;
|
||||
} else if (R_PAUSE_MENU_MODE >= 4) {
|
||||
R_PAUSE_MENU_MODE = 0;
|
||||
|
@ -1286,19 +1286,19 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if ((R_PAUSE_MENU_MODE == 1) || (gTrnsnUnkState == 1)) {
|
||||
Gfx* sp70 = oGfxCtx->overlay.p;
|
||||
globalCtx->preRenderCtx.unk_10 = gfxCtx->curFrameBuffer;
|
||||
globalCtx->preRenderCtx.unk_14 = gZBuffer;
|
||||
Gfx* sp70 = gfxCtx->overlay.p;
|
||||
globalCtx->preRenderCtx.fbuf = gfxCtx->curFrameBuffer;
|
||||
globalCtx->preRenderCtx.fbufSave = gZBuffer;
|
||||
func_800C1F20(&globalCtx->preRenderCtx, &sp70);
|
||||
if (R_PAUSE_MENU_MODE == 1) {
|
||||
globalCtx->preRenderCtx.unk_18 = gfxCtx->curFrameBuffer;
|
||||
globalCtx->preRenderCtx.cvgSave = gfxCtx->curFrameBuffer;
|
||||
func_800C20B4(&globalCtx->preRenderCtx, &sp70);
|
||||
R_PAUSE_MENU_MODE = 2;
|
||||
} else {
|
||||
gTrnsnUnkState = 2;
|
||||
}
|
||||
oGfxCtx->overlay.p = sp70;
|
||||
globalCtx->preRenderCtx.unk_A3 = 2;
|
||||
gfxCtx->overlay.p = sp70;
|
||||
globalCtx->unk_121C7 = 2;
|
||||
SREG(33) |= 1;
|
||||
} else {
|
||||
Gameplay_Draw_DrawOverlayElements:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue