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audio_seqplayer, the easy half (#369)

* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2020-09-01 23:23:30 +02:00 committed by GitHub
parent b8da64ee01
commit c033b4b28e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
137 changed files with 2447 additions and 4327 deletions

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@ -29,7 +29,7 @@ void Audio_SequenceChannelProcessSound(SequenceChannel* seqChannel, s32 recalcul
if (layer != NULL && layer->enabled && layer->note != NULL) {
if (layer->notePropertiesNeedInit) {
layer->noteFreqScale = layer->freqScale * chanFreqScale;
layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
layer->noteVelocity = layer->velocitySquare2 * seqChannel->appliedVolume;
layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
layer->notePropertiesNeedInit = 0;
} else {
@ -37,7 +37,7 @@ void Audio_SequenceChannelProcessSound(SequenceChannel* seqChannel, s32 recalcul
layer->noteFreqScale = layer->freqScale * chanFreqScale;
}
if (seqChannel->changes.s.volume || recalculateVolume) {
layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
layer->noteVelocity = layer->velocitySquare2 * seqChannel->appliedVolume;
}
if (seqChannel->changes.s.pan) {
layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
@ -258,7 +258,7 @@ f32 Audio_AdsrUpdate(AdsrState* adsr) {
break;
default:
adsr->delay *= D_801719EC;
adsr->delay *= gAudioContext.unk_286C;
if (adsr->delay == 0) {
adsr->delay = 1;
}