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audio_seqplayer, the easy half (#369)

* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2020-09-01 23:23:30 +02:00 committed by GitHub
parent b8da64ee01
commit c033b4b28e
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GPG key ID: 4AEE18F83AFDEB23
137 changed files with 2447 additions and 4327 deletions

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@ -19,35 +19,35 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE2B0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_SoundAlloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_AllocDmaMemory.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE344.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE380.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_AllocZeroed.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE3DC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_Alloc.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE434.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_SoundAllocPoolInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE45C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_PersistentPoolClear.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE470.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_TemporaryPoolClear.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE4A0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE4B0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE5F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_InitMainPools.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE650.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_SessionPoolsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE6D4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_SeqAndBankPoolInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE758.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_PersistentPoolsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE81C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_TemporaryPoolsInit.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DE8E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/Audio_AllocBankOrSeq.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_heap/func_800DF074.s")