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ovl_Obj_Comb fix struct

This commit is contained in:
zelda2773 2020-03-30 23:46:54 -04:00
parent eeb31944f8
commit c05de00a96
3 changed files with 18 additions and 26 deletions

View file

@ -690,6 +690,7 @@ s32 func_8005BA74(UNK_TYPE, UNK_TYPE);
// ? func_8005BB8C(?);
// ? func_8005BBB0(?);
// ? func_8005BBD4(?);
void func_8005C050(GlobalContext* globalCtx, Collider* collision, Actor* actor, UNK_TYPE arg3, UNK_TYPE arg4);
// ? func_8005C2BC(?);
s32 func_8005C318(GlobalContext* globalCtx, ColliderDimensions* dim);
s32 func_8005C328(GlobalContext* globalCtx, ColliderDimensions* dest, ColliderDimensions* src);

View file

@ -51,21 +51,16 @@ void ObjComb_Break(ObjComb* this, GlobalContext* globalCtx) {
Vec3f pos1;
Vec3f posSum;
Vec3f pos2;
Gfx** dlist;
Gfx** dlist = &D_05009940;
s16 scale;
s16 phi_s2;
s16 phi_s2 = 0;
s16 gravityInfluence;
char u0;
char rotSpeed;
f32 rand1;
f32 rand2;
s32 i;
dlist = &D_05009940;
phi_s2 = 0;
for (i = 0; i < 31; i++) {
phi_s2 += 20000;
rand1 = Math_Rand_ZeroOne() * 10.0f;
@ -81,7 +76,6 @@ void ObjComb_Break(ObjComb* this, GlobalContext* globalCtx) {
pos2.z = (Math_Rand_ZeroOne() - 0.5f) + pos1.z * 0.5f;
scale = Math_Rand_ZeroOne() * 72.0f + 25.0f;
if (scale < 40) {
gravityInfluence = -200;
rotSpeed = 40;
@ -94,7 +88,6 @@ void ObjComb_Break(ObjComb* this, GlobalContext* globalCtx) {
}
rand2 = Math_Rand_ZeroOne();
if (rand2 < 0.1f) {
u0 = 96;
} else if (rand2 < 0.8f) {
@ -136,13 +129,13 @@ void ObjComb_Init(ObjComb* this, GlobalContext* globalCtx) {
s32 pad;
Actor_ProcessInitChain(&this->actor, &D_80B92314);
func_8005BBF8(globalCtx, &this->unk_150);
func_8005C050(globalCtx, &this->unk_150, this, &D_80B92304, &this->unk_170);
func_8005BBF8(globalCtx, &this->collider);
func_8005C050(globalCtx, &this->collider, this, &D_80B92304, &this->unk_170);
func_80B91FB0(this);
}
void ObjComb_Destroy(ObjComb* this, GlobalContext* globalCtx) {
func_8005BCC8(globalCtx, &this->unk_150);
func_8005BCC8(globalCtx, &this->collider);
}
void func_80B91FB0(ObjComb* this) {
@ -157,8 +150,8 @@ void func_80B91FC0(ObjComb* this, GlobalContext* globalCtx) {
this->unk_1B0 = 0;
}
if ((this->unk_161 & 2) != 0) {
this->unk_161 &= 0xFFFD;
if ((this->collider.collideFlags & 0x2) != 0) {
this->collider.collideFlags &= ~0x2;
flags = this->colliderBody->colliding->toucher.flags;
if (flags & 0x4001F866) {
this->unk_1B0 = 1500;
@ -168,19 +161,18 @@ void func_80B91FC0(ObjComb* this, GlobalContext* globalCtx) {
Actor_Kill(this);
}
} else {
Actor_CollisionCheck_SetAC(globalCtx, &globalCtx->sub_11E60, &this->unk_150);
Actor_CollisionCheck_SetAC(globalCtx, &globalCtx->sub_11E60, &this->collider);
}
if (this->actor.update != NULL) {
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->unk_150);
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
}
}
void ObjComb_Update(ObjComb* this, GlobalContext* globalCtx) {
this->unk_1B2 += 0x2EE0;
this->unk_1B2 += 12000;
this->actionFunc(&this->actor, globalCtx);
this->actor.shape.rot.x =
(s32)((Math_Sins(this->unk_1B2) * (f32)this->unk_1B0) + (f32)this->actor.initPosRot.rot.x);
this->actor.shape.rot.x = Math_Sins(this->unk_1B2) * this->unk_1B0 + this->actor.initPosRot.rot.x;
}
void ObjComb_Draw(ObjComb* this, GlobalContext* globalCtx) {
@ -195,9 +187,9 @@ void ObjComb_Draw(ObjComb* this, GlobalContext* globalCtx) {
Matrix_Translate(this->actor.posRot.pos.x, this->actor.posRot.pos.y + (118.0f * this->actor.scale.y),
this->actor.posRot.pos.z, 0);
Matrix_RotateY((f32)this->actor.shape.rot.y * 0.0000958738f, 1);
Matrix_RotateX((f32)this->actor.shape.rot.x * 0.0000958738f, 1);
Matrix_RotateZ((f32)this->actor.shape.rot.z * 0.0000958738f, 1);
Matrix_RotateY(this->actor.shape.rot.y * 0.0000958738f, 1);
Matrix_RotateX(this->actor.shape.rot.x * 0.0000958738f, 1);
Matrix_RotateZ(this->actor.shape.rot.z * 0.0000958738f, 1);
Matrix_Translate(0, -(this->actor.scale.y * 118.0f), 0, 1);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, 1);
@ -206,6 +198,6 @@ void ObjComb_Draw(ObjComb* this, GlobalContext* globalCtx) {
gSPDisplayList(gfxCtx->polyOpa.p++, &D_050095B0);
func_800628A4(0, &this->unk_150);
func_800628A4(0, &this->collider);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_obj_comb.c", 402);
}

View file

@ -7,9 +7,8 @@
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ ActorFunc actionFunc;
/* 0x0150 */ char unk_150[0x11];
/* 0x0161 */ u8 unk_161;
/* 0x0162 */ char unk_162[0xA];
/* 0x0150 */ Collider collider;
/* 0x0168 */ char unk_168[0x4];
/* 0x016C */ ColliderBody* colliderBody;
/* 0x0170 */ char unk_170[0x2C];
/* 0x019C */ char unk_19C[0x14];