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Merge pull request #5 from mzxrules/z_debug

z_debug.c
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Roman971 2020-03-20 01:44:59 +01:00 committed by GitHub
commit c0965dcbe6
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16 changed files with 314 additions and 597 deletions

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@ -759,7 +759,7 @@ void func_80062D60(GlobalContext*, Vec3f*);
s32 func_80062ECC(f32, f32, f32, Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*);
void SaveContext_Init(void);
// ? func_800636C0(?);
void func_8006375C(UNK_TYPE, UNK_TYPE, UNK_TYPE);
void func_8006375C(s32 arg0, s32 arg1, float* d_80855320);
// ? func_8006376C(?);
// ? func_80063828(?);
// ? func_8006390C(?);
@ -1474,7 +1474,7 @@ void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size);
void func_800C6AC4(Gfx** a0, GraphicsContext* gfxCtx, char* file, s32 line);
void func_800C6B54(Gfx** a0, GraphicsContext* gfxCtx, char* file, s32 line);
Gfx* func_800C6C20(Gfx* a0);
// ? func_800C6C28(?);
Gfx* func_800C6C28(Gfx* a0, Gfx* dlist); //branch dlist
// ? func_800C6C3C(?);
ListAlloc* ListAlloc_Init(ListAlloc* this);
void* ListAlloc_Alloc(ListAlloc* this, u32 size);

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@ -1,7 +1,12 @@
#ifndef _REGS_H_
#define _REGS_H_
#define BASE_REG(n, r) gGameInfo->data[n * 96 + r]
#define REG_GROUPS 29 //number of REG groups, i.e. REG, SREG, OREG, etc.
#define REG_PAGES 6
#define REG_PER_PAGE 16
#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
#define REG(r) BASE_REG(0, r)
#define SREG(r) BASE_REG(1, r)

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@ -259,8 +259,8 @@ extern s32 D_8011D3AC;
//extern ? D_8011E096;
//extern ? D_8011E098;
//extern ? D_8011E09A;
//extern ? D_8011E0B0;
//extern ? D_8011E0B4;
extern s16 D_8011E0B0;
extern Color_RGBA8 D_8011E0B4[];
//extern ? D_8011E0D4;
//extern ? D_8011F3A0;
//extern ? D_8011F3D4;
@ -1355,11 +1355,6 @@ extern f32 D_80136D44;
//extern ? D_8013AC7C;
//extern ? D_8013ACA0;
//extern ? D_8013ACB8;
//extern ? D_8013AD40;
//extern ? D_8013AD50;
//extern ? D_8013AD54;
//extern ? D_8013AD60;
//extern ? D_8013AD70;
//extern ? D_8013B830;
//extern ? D_8013B844;
//extern ? D_8013B858;

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@ -33,8 +33,12 @@
// Data normally accessed through REG macros (see regs.h)
typedef struct
{
/* 0x00 */ char unk_00[0x14];
/* 0x14 */ s16 data[0xAE0];
/* 0x00 */ s32 regPage; //1 is first page
/* 0x04 */ s32 regGroup; //"register" group (R, RS, RO, RP etc.)
/* 0x08 */ s32 regCur; //selected register within page
/* 0x0C */ s32 dpadLast;
/* 0x10 */ s32 repeat;
/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; //0xAE0
} GameInfo; // size = 0x15D4
typedef struct