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Doc room drawing (#1283)

* (wip) some doc on room draw2

* doc room_draw2

* do what can be done for `func_80095AA0`

* wip

* more cleanup around Room_DrawBackground2D

* format"

* commit to naming things

* move forward declarations of draw handlers to draw handlers array

* two z_room regs

* `R_MESH2_` -> `R_ROOM_CULL_`

* offset -> quakeOffset

* kb -> kB

* Improve cull mesh type doc

* `Sphere16` MeshHeaderCullEntry.bounds

* Revert "`Sphere16` MeshHeaderCullEntry.bounds" (ZAPD...)

This reverts commit cbe55e8090.

* Mesh header type: "cull" -> "cullable"

* Reword some Cullable doc

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* `boundsSphere*` for now for the can't-be-`Sphere16 bounds`

* Improve the PrerenderMulti bgCamInfo usage situation

* Comment on `overrideBgCamIndex`

* "are left" -> "remain"

* enum and defines for room draw debug regs

* drawBg -> drawBackground

* "mesh header all" -> "mesh header normal" 🤷

* array_count back to define

* Name some temps a lot less specifically

* "mesh header" -> "room shape"

* "Room shape prerender" -> "Room shape image"

* `ROOM_SHAPE_IMAGE_FORMAT_` -> `ROOM_SHAPE_IMAGE_AMOUNT_`

* `RoomShapeImageMultiBackgroundEntry` -> `RoomShapeImageMultiBgEntry`

* Remove references to "header" (old "mesh header" name)

* Axe variable names

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Dragorn421 2022-09-01 01:28:51 +02:00 committed by GitHub
parent 2e18eb334b
commit c0cf83a814
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11 changed files with 380 additions and 309 deletions

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@ -48,6 +48,8 @@
#define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game.
#define R_RUN_SPEED_LIMIT REG(45)
#define R_ENABLE_ARENA_DBG SREG(0)
#define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25)
#define R_ROOM_BG2D_FORCE_SCALEBG SREG(26)
#define R_UPDATE_RATE SREG(30)
#define R_ENABLE_AUDIO_DBG SREG(36)
#define R_FB_FILTER_TYPE SREG(80)
@ -131,6 +133,10 @@
#define R_TEXTBOX_TEXHEIGHT_TARGET XREG(77)
#define R_ENV_LIGHT1_DIR(i) cREG(3 + (i))
#define R_ENV_LIGHT2_DIR(i) cREG(6 + (i))
#define R_ROOM_CULL_DEBUG_MODE iREG(86)
#define R_ROOM_CULL_NUM_ENTRIES iREG(87)
#define R_ROOM_CULL_USED_ENTRIES iREG(88)
#define R_ROOM_CULL_DEBUG_TARGET iREG(89)
#define R_B_LABEL_DD WREG(0)
#define R_OW_MINIMAP_X WREG(29)
#define R_OW_MINIMAP_Y WREG(30)