mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-05 15:34:41 +00:00
Doc room drawing (#1283)
* (wip) some doc on room draw2
* doc room_draw2
* do what can be done for `func_80095AA0`
* wip
* more cleanup around Room_DrawBackground2D
* format"
* commit to naming things
* move forward declarations of draw handlers to draw handlers array
* two z_room regs
* `R_MESH2_` -> `R_ROOM_CULL_`
* offset -> quakeOffset
* kb -> kB
* Improve cull mesh type doc
* `Sphere16` MeshHeaderCullEntry.bounds
* Revert "`Sphere16` MeshHeaderCullEntry.bounds" (ZAPD...)
This reverts commit cbe55e8090
.
* Mesh header type: "cull" -> "cullable"
* Reword some Cullable doc
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* `boundsSphere*` for now for the can't-be-`Sphere16 bounds`
* Improve the PrerenderMulti bgCamInfo usage situation
* Comment on `overrideBgCamIndex`
* "are left" -> "remain"
* enum and defines for room draw debug regs
* drawBg -> drawBackground
* "mesh header all" -> "mesh header normal" 🤷
* array_count back to define
* Name some temps a lot less specifically
* "mesh header" -> "room shape"
* "Room shape prerender" -> "Room shape image"
* `ROOM_SHAPE_IMAGE_FORMAT_` -> `ROOM_SHAPE_IMAGE_AMOUNT_`
* `RoomShapeImageMultiBackgroundEntry` -> `RoomShapeImageMultiBgEntry`
* Remove references to "header" (old "mesh header" name)
* Axe variable names
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
parent
2e18eb334b
commit
c0cf83a814
11 changed files with 380 additions and 309 deletions
|
@ -4059,7 +4059,7 @@ s32 Camera_Fixed3(Camera* camera) {
|
|||
*eye = *eyeNext;
|
||||
rwData->rot = bgCamFuncData->rot;
|
||||
rwData->fov = bgCamFuncData->fov;
|
||||
rwData->jfifId = bgCamFuncData->jfifId;
|
||||
rwData->roomImageOverrideBgCamIndex = bgCamFuncData->roomImageOverrideBgCamIndex;
|
||||
if (rwData->fov == -1) {
|
||||
rwData->fov = 6000;
|
||||
}
|
||||
|
@ -4078,9 +4078,9 @@ s32 Camera_Fixed3(Camera* camera) {
|
|||
camera->animState++;
|
||||
}
|
||||
|
||||
if (bgCamFuncData->jfifId != rwData->jfifId) {
|
||||
osSyncPrintf("camera: position change %d \n", rwData->jfifId);
|
||||
rwData->jfifId = bgCamFuncData->jfifId;
|
||||
if (bgCamFuncData->roomImageOverrideBgCamIndex != rwData->roomImageOverrideBgCamIndex) {
|
||||
osSyncPrintf("camera: position change %d \n", rwData->roomImageOverrideBgCamIndex);
|
||||
rwData->roomImageOverrideBgCamIndex = bgCamFuncData->roomImageOverrideBgCamIndex;
|
||||
rwData->updDirTimer = 5;
|
||||
}
|
||||
|
||||
|
@ -6984,7 +6984,7 @@ void func_80057FC4(Camera* camera) {
|
|||
if (camera != &camera->play->mainCamera) {
|
||||
camera->prevSetting = camera->setting = CAM_SET_FREE0;
|
||||
camera->unk_14C &= ~0x4;
|
||||
} else if (camera->play->roomCtx.curRoom.meshHeader->base.type != MESH_HEADER_TYPE_1) {
|
||||
} else if (camera->play->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) {
|
||||
switch (camera->play->roomCtx.curRoom.behaviorType1) {
|
||||
case ROOM_BEHAVIOR_TYPE1_1:
|
||||
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue