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Doc room drawing (#1283)
* (wip) some doc on room draw2
* doc room_draw2
* do what can be done for `func_80095AA0`
* wip
* more cleanup around Room_DrawBackground2D
* format"
* commit to naming things
* move forward declarations of draw handlers to draw handlers array
* two z_room regs
* `R_MESH2_` -> `R_ROOM_CULL_`
* offset -> quakeOffset
* kb -> kB
* Improve cull mesh type doc
* `Sphere16` MeshHeaderCullEntry.bounds
* Revert "`Sphere16` MeshHeaderCullEntry.bounds" (ZAPD...)
This reverts commit cbe55e8090
.
* Mesh header type: "cull" -> "cullable"
* Reword some Cullable doc
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* `boundsSphere*` for now for the can't-be-`Sphere16 bounds`
* Improve the PrerenderMulti bgCamInfo usage situation
* Comment on `overrideBgCamIndex`
* "are left" -> "remain"
* enum and defines for room draw debug regs
* drawBg -> drawBackground
* "mesh header all" -> "mesh header normal" 🤷
* array_count back to define
* Name some temps a lot less specifically
* "mesh header" -> "room shape"
* "Room shape prerender" -> "Room shape image"
* `ROOM_SHAPE_IMAGE_FORMAT_` -> `ROOM_SHAPE_IMAGE_AMOUNT_`
* `RoomShapeImageMultiBackgroundEntry` -> `RoomShapeImageMultiBgEntry`
* Remove references to "header" (old "mesh header" name)
* Axe variable names
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
parent
2e18eb334b
commit
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11 changed files with 380 additions and 309 deletions
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@ -243,8 +243,8 @@ void Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) {
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play->msgCtx.disableWarpSongs = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
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}
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void Scene_CommandMeshHeader(PlayState* play, SceneCmd* cmd) {
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play->roomCtx.curRoom.meshHeader = SEGMENTED_TO_VIRTUAL(cmd->mesh.data);
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void Scene_CommandRoomShape(PlayState* play, SceneCmd* cmd) {
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play->roomCtx.curRoom.roomShape = SEGMENTED_TO_VIRTUAL(cmd->mesh.data);
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}
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void Scene_CommandObjectList(PlayState* play, SceneCmd* cmd) {
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@ -480,7 +480,7 @@ void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
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Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
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Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
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Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9
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Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH_HEADER
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Scene_CommandRoomShape, // SCENE_CMD_ID_ROOM_SHAPE
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Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
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Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
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Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
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