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Fix extract_assets.py --force
for text extraction (#1350)
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1 changed files with 9 additions and 6 deletions
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@ -89,7 +89,7 @@ def processZAPDArgs(argsZ):
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def main():
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parser = argparse.ArgumentParser(description="baserom asset extractor")
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parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep")
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parser.add_argument("-f", "--force", help="Force the extraction of every xml instead of checking the touched ones.", action="store_true")
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parser.add_argument("-f", "--force", help="Force the extraction of every xml instead of checking the touched ones, and text (overwriting current files).", action="store_true")
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parser.add_argument("-j", "--jobs", help="Number of cpu cores to extract with.")
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parser.add_argument("-u", "--unaccounted", help="Enables ZAPD unaccounted detector warning system.", action="store_true")
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parser.add_argument("-Z", help="Pass the argument on to ZAPD, e.g. `-ZWunaccounted` to warn about unaccounted blocks in XMLs. Each argument should be passed separately, *without* the leading dash.", metavar="ZAPD_ARG", action="append")
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@ -122,13 +122,16 @@ def main():
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ExtractFunc(fullPath)
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else:
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extract_text_path = "assets/text/message_data.h"
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if os.path.isfile(extract_text_path):
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extract_text_path = None
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extract_staff_text_path = "assets/text/message_data_staff.h"
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if os.path.isfile(extract_staff_text_path):
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extract_staff_text_path = None
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# Only extract text if the header does not already exist, or if --force was passed
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if args.force or extract_text_path is not None or extract_staff_text_path is not None:
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if not args.force:
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if os.path.isfile(extract_text_path):
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extract_text_path = None
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if os.path.isfile(extract_staff_text_path):
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extract_staff_text_path = None
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if extract_text_path is not None or extract_staff_text_path is not None:
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print("Extracting text")
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from tools import msgdis
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msgdis.extract_all_text(extract_text_path, extract_staff_text_path)
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