From c193eb70f33da777c405b028f81d384bab9590f7 Mon Sep 17 00:00:00 2001 From: Pablo <72659707+Pepe20129@users.noreply.github.com> Date: Sun, 6 Oct 2024 20:37:14 +0200 Subject: [PATCH] Apply format --- src/overlays/actors/ovl_player_actor/z_player.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index d296f4108f..5dcafff10a 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -6508,7 +6508,8 @@ s32 func_8083C6B8(PlayState* play, Player* this) { this->av2.useWaterBottleSwingAnimations = true; } - Player_AnimPlayOnceAdjusted(play, this, sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations].missAnimation); + Player_AnimPlayOnceAdjusted( + play, this, sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations].missAnimation); Player_PlaySfx(this, NA_SE_IT_SWORD_SWING); Player_PlayVoiceSfx(this, NA_SE_VO_LI_AUTO_JUMP); @@ -13827,7 +13828,8 @@ static BottleCatchInfo sBottleCatchInfos[] = { void Player_Action_SwingBottle(Player* this, PlayState* play) { //! @note: after av2 is set as startedTextbox, this will not necessarily get the correct animations, //! this doesn't matter as at that point this is not used anymore - BottleCatchAnimationData* bottleCatchAnimationData = &sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations]; + BottleCatchAnimationData* bottleCatchAnimationData = + &sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations]; Player_StepHorizontalSpeedToZero(this);