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1179 changed files with 2484 additions and 2482 deletions

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@ -1,12 +1,12 @@
#ifndef Z64ACTOR_H
#define Z64ACTOR_H
#ifndef ACTOR_H
#define ACTOR_H
#include "color.h"
#include "romfile.h"
#include "z64actor_profile.h"
#include "z64animation.h"
#include "z64math.h"
#include "z64collision_check.h"
#include "actor_profile.h"
#include "animation.h"
#include "z_math.h"
#include "collision_check.h"
#define ACTOR_NUMBER_MAX 200

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@ -1,5 +1,5 @@
#ifndef Z64ACTOR_PROFILE_H
#define Z64ACTOR_PROFILE_H
#ifndef ACTOR_PROFILE_H
#define ACTOR_PROFILE_H
#include "ultra64.h"

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@ -1,10 +1,10 @@
#ifndef Z64_ANIMATION_H
#define Z64_ANIMATION_H
#ifndef ANIMATION_H
#define ANIMATION_H
#include "avoid_ub.h"
#include "ultra64.h"
#include "z64dma.h"
#include "z64math.h"
#include "dma.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,8 +1,8 @@
#ifndef Z64_ANIMATION_LEGACY_H
#define Z64_ANIMATION_LEGACY_H
#ifndef ANIMATION_LEGACY_H
#define ANIMATION_LEGACY_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
typedef struct LegacyLimb {
/* 0x000 */ Gfx* dList;

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@ -1,9 +1,9 @@
#ifndef Z64_AUDIO_H
#define Z64_AUDIO_H
#ifndef AUDIO_H
#define AUDIO_H
#include "ultra64.h"
#include "sequence.h"
#include "z64math.h"
#include "z_math.h"
struct GfxPrint;

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@ -4,7 +4,7 @@
#include "libc/stdbool.h"
#include "alignment.h"
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Envelope definitions

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@ -2,7 +2,7 @@
#define AUDIOMGR_H
#include "sched.h"
#include "z64audio.h"
#include "audio.h"
typedef enum AudioMgrDebugLevel {
/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,

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@ -1,8 +1,8 @@
#ifndef Z64BGCHECK_H
#define Z64BGCHECK_H
#ifndef BGCHECK_H
#define BGCHECK_H
#include "ultra64/ultratypes.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,9 +1,9 @@
#ifndef Z64CAMERA_H
#define Z64CAMERA_H
#ifndef CAMERA_H
#define CAMERA_H
#include "ultra64.h"
#include "z64cutscene.h"
#include "z64math.h"
#include "cutscene.h"
#include "z_math.h"
struct CollisionContext;
struct View;

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@ -1,8 +1,8 @@
#ifndef Z64COLLISION_CHECK_H
#define Z64COLLISION_CHECK_H
#ifndef COLLISION_CHECK_H
#define COLLISION_CHECK_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
#define COLLISION_CHECK_AT_MAX 50
#define COLLISION_CHECK_AC_MAX 60

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@ -2,9 +2,9 @@
#define CONSOLE_LOGO_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64sram.h"
#include "z64view.h"
#include "game.h"
#include "sram.h"
#include "view.h"
typedef struct ConsoleLogoState {
/* 0x0000 */ GameState state;

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@ -1,8 +1,8 @@
#ifndef Z64_CURVE_H
#define Z64_CURVE_H
#ifndef CURVE_H
#define CURVE_H
#include "ultra64/ultratypes.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,8 +1,8 @@
#ifndef Z64CUTSCENE_H
#define Z64CUTSCENE_H
#ifndef CUTSCENE_H
#define CUTSCENE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;

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@ -1,8 +1,8 @@
#ifndef Z64CUTSCENE_COMMANDS_H
#define Z64CUTSCENE_COMMANDS_H
#ifndef CUTSCENE_COMMANDS_H
#define CUTSCENE_COMMANDS_H
#include "command_macros_base.h"
#include "z64cutscene.h"
#include "cutscene.h"
/**
* Cutscene scripts are arrays of `CutsceneData` words, including bit-packed integers and floats.

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@ -1,5 +1,5 @@
#ifndef Z64CUTSCENE_FLAGS_H
#define Z64CUTSCENE_FLAGS_H
#ifndef CUTSCENE_FLAGS_H
#define CUTSCENE_FLAGS_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef Z64CUTSCENE_SPLINE_H
#define Z64CUTSCENE_SPLINE_H
#ifndef CUTSCENE_SPLINE_H
#define CUTSCENE_SPLINE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
union CutsceneCameraPoint;

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@ -2,8 +2,8 @@
#define DB_CAMERA_H
#include "ultra64.h"
#include "z64cutscene.h"
#include "z64math.h"
#include "cutscene.h"
#include "z_math.h"
struct Camera;

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@ -1,5 +1,5 @@
#ifndef Z64DEBUG_H
#define Z64DEBUG_H
#ifndef DEBUG_H
#define DEBUG_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef Z64_DEBUG_DISPLAY_H
#define Z64_DEBUG_DISPLAY_H
#ifndef DEBUG_DISPLAY_H
#define DEBUG_DISPLAY_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
#include "color.h"
struct GraphicsContext;

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@ -1,5 +1,5 @@
#ifndef Z64_DMA_H
#define Z64_DMA_H
#ifndef DMA_H
#define DMA_H
#include "ultra64.h"
#include "alignment.h"

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@ -1,5 +1,5 @@
#ifndef Z64_DRAW_H
#define Z64_DRAW_H
#ifndef DRAW_H
#define DRAW_H
#include "ultra64.h"

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@ -1,10 +1,10 @@
#ifndef Z64EFFECT_H
#define Z64EFFECT_H
#ifndef EFFECT_H
#define EFFECT_H
#include "color.h"
#include "romfile.h"
#include "z64light.h"
#include "z64math.h"
#include "light.h"
#include "z_math.h"
struct Actor;
struct GraphicsContext;

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@ -1,9 +1,9 @@
#ifndef _Z64ENVIRONMENT_H_
#define _Z64ENVIRONMENT_H_
#ifndef ENVIRONMENT_H_
#define ENVIRONMENT_H_
#include "z64math.h"
#include "z64light.h"
#include "z64dma.h"
#include "z_math.h"
#include "light.h"
#include "dma.h"
struct GameOverContext;
struct MessageContext;

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@ -1,5 +1,5 @@
#ifndef Z64FACE_REACTION_H
#define Z64FACE_REACTION_H
#ifndef FACE_REACTION_H
#define FACE_REACTION_H
#include "ultra64.h"

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@ -2,12 +2,12 @@
#define FILE_SELECT_STATE_H
#include "ultra64.h"
#include "z64environment.h"
#include "z64game.h"
#include "z64message.h"
#include "z64skybox.h"
#include "z64sram.h"
#include "z64view.h"
#include "environment.h"
#include "game.h"
#include "message.h"
#include "skybox.h"
#include "sram.h"
#include "view.h"
typedef struct FileSelectState {
/* 0x00000 */ GameState state;

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@ -1,5 +1,5 @@
#ifndef Z64FONT_H
#define Z64FONT_H
#ifndef FONT_H
#define FONT_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64FRAME_ADVANCE_H
#define Z64FRAME_ADVANCE_H
#ifndef FRAME_ADVANCE_H
#define FRAME_ADVANCE_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_H
#define Z64GAME_H
#ifndef GAME_H
#define GAME_H
// This file is named "game" after game.c for now, this may change later with the system name
#include "ultra64/ultratypes.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_OVER_H
#define Z64GAME_OVER_H
#ifndef GAME_OVER_H
#define GAME_OVER_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef Z64HORSE_H
#define Z64HORSE_H
#ifndef HORSE_H
#define HORSE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,9 +1,9 @@
#ifndef Z64INTERFACE_H
#define Z64INTERFACE_H
#ifndef INTERFACE_H
#define INTERFACE_H
#include "ultra64.h"
#include "z64dma.h"
#include "z64view.h"
#include "dma.h"
#include "view.h"
struct PlayState;

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@ -1,8 +1,8 @@
#ifndef Z64INVENTORY_H
#define Z64INVENTORY_H
#ifndef INVENTORY_H
#define INVENTORY_H
#include "ultra64.h"
#include "z64item.h"
#include "item.h"
struct PlayState;

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@ -1,5 +1,5 @@
#ifndef Z64ITEM_H
#define Z64ITEM_H
#ifndef ITEM_H
#define ITEM_H
// Note that z_kaleido_scope.c assumes that the dimensions and texture format here also matches the dimensions and
// texture format for MAP_NAME_TEX1_*

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@ -1,5 +1,5 @@
#ifndef Z64LIFEMETER_H
#define Z64LIFEMETER_H
#ifndef LIFEMETER_H
#define LIFEMETER_H
#include "ultra64/ultratypes.h"

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@ -1,9 +1,9 @@
#ifndef Z64LIGHT_H
#define Z64LIGHT_H
#ifndef LIGHT_H
#define LIGHT_H
#include "ultra64.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "z_math.h"
#include "color.h"
struct GraphicsContext;

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@ -1,5 +1,5 @@
#ifndef Z64MAP_MARK_H
#define Z64MAP_MARK_H
#ifndef MAP_MARK_H
#define MAP_MARK_H
#include "ultra64.h"

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@ -2,8 +2,8 @@
#define MAP_SELECT_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64view.h"
#include "game.h"
#include "view.h"
struct MapSelectState;

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@ -1,9 +1,9 @@
#ifndef Z64MESSAGE_H
#define Z64MESSAGE_H
#ifndef MESSAGE_H
#define MESSAGE_H
#include "z64view.h"
#include "view.h"
#include "versions.h"
#include "z64font.h"
#include "font.h"
struct OcarinaStaff;
struct Actor;

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@ -1,8 +1,8 @@
#ifndef MESSAGE_DATA_FMT_H
#define MESSAGE_DATA_FMT_H
#include "z64save.h" // For highscores
#include "z64item.h" // For item ids
#include "save.h" // For highscores
#include "item.h" // For item ids
#include "sfx.h" // For sfx ids
/*

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@ -3,9 +3,9 @@
#include "ultra64.h"
#include "ultra64/leo.h"
#include "z64pause.h"
#include "z64scene.h"
#include "z64map_mark.h"
#include "pause.h"
#include "scene.h"
#include "map_mark.h"
#include "versions.h"
struct Font;

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@ -1,8 +1,8 @@
#ifndef Z64OBJECT_H
#define Z64OBJECT_H
#ifndef OBJECT_H
#define OBJECT_H
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
struct PlayState;

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@ -1,5 +1,5 @@
#ifndef Z64OCARINA_H
#define Z64OCARINA_H
#ifndef OCARINA_H
#define OCARINA_H
#include "ultra64.h"

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@ -1,7 +1,7 @@
#ifndef Z64OLIB_H
#define Z64OLIB_H
#ifndef OLIB_H
#define OLIB_H
#include "z64math.h"
#include "z_math.h"
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);

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@ -1,8 +1,8 @@
#ifndef Z64PATH_H
#define Z64PATH_H
#ifndef PATH_H
#define PATH_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,9 +1,9 @@
#ifndef Z64PAUSE_H
#define Z64PAUSE_H
#ifndef PAUSE_H
#define PAUSE_H
#include "z64animation.h"
#include "z64message.h"
#include "z64view.h"
#include "animation.h"
#include "message.h"
#include "view.h"
struct OcarinaStaff;
struct PlayState;

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@ -1,30 +1,30 @@
#ifndef Z64PLAY_H
#define Z64PLAY_H
#ifndef PLAY_STATE_H
#define PLAY_STATE_H
#include "ultra64.h"
#include "prerender.h"
#include "transition_tile.h"
#include "z64actor.h"
#include "z64bgcheck.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64environment.h"
#include "z64frame_advance.h"
#include "z64game.h"
#include "z64game_over.h"
#include "z64interface.h"
#include "z64light.h"
#include "z64message.h"
#include "z64object.h"
#include "z64pause.h"
#include "z64room.h"
#include "z64scene.h"
#include "z64sfx_source.h"
#include "z64skybox.h"
#include "z64sram.h"
#include "z64transition.h"
#include "z64view.h"
#include "actor.h"
#include "bgcheck.h"
#include "camera.h"
#include "cutscene.h"
#include "environment.h"
#include "frame_advance.h"
#include "game.h"
#include "game_over.h"
#include "interface.h"
#include "light.h"
#include "message.h"
#include "object.h"
#include "pause.h"
#include "room.h"
#include "scene.h"
#include "sfx_source.h"
#include "skybox.h"
#include "sram.h"
#include "transition.h"
#include "view.h"
union Color_RGBA8_u32;
struct Path;

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@ -1,7 +1,7 @@
#ifndef Z64PLAYER_H
#define Z64PLAYER_H
#ifndef PLAYER_H
#define PLAYER_H
#include "z64actor.h"
#include "actor.h"
#include "alignment.h"
#include "face_change.h"

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@ -2,7 +2,7 @@
#define PRENMI_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
typedef struct PreNMIState {
/* 0x00 */ GameState state;

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@ -1,8 +1,8 @@
#ifndef QUAKE_H
#define QUAKE_H
#include "z64camera.h"
#include "z64math.h"
#include "camera.h"
#include "z_math.h"
typedef struct ShakeInfo {
/* 0x00 */ Vec3f atOffset;

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@ -1,5 +1,5 @@
#ifndef Z64QUEST_HINT_H
#define Z64QUEST_HINT_H
#ifndef QUEST_HINT_H
#define QUEST_HINT_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64QUEST_HINT_COMMANDS_H
#define Z64QUEST_HINT_COMMANDS_H
#ifndef QUEST_HINT_COMMANDS_H
#define QUEST_HINT_COMMANDS_H
#include "ultra64.h"

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@ -1,9 +1,9 @@
#ifndef Z64ROOM_H
#define Z64ROOM_H
#ifndef ROOM_H
#define ROOM_H
#include "ultra64.h"
#include "z64dma.h"
#include "z64math.h"
#include "dma.h"
#include "z_math.h"
struct Input;
struct PlayState;

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@ -2,8 +2,8 @@
#define SAMPLE_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64view.h"
#include "game.h"
#include "view.h"
typedef struct SampleState {
/* 0x0000 */ GameState state;

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@ -1,10 +1,10 @@
#ifndef Z64SAVE_H
#define Z64SAVE_H
#ifndef SAVE_H
#define SAVE_H
#include "ultra64.h"
#include "versions.h"
#include "z64inventory.h"
#include "z64math.h"
#include "inventory.h"
#include "z_math.h"
typedef enum ZTargetSetting {
/* 0 */ Z_TARGET_SETTING_SWITCH,

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@ -1,13 +1,13 @@
#ifndef Z64SCENE_H
#define Z64SCENE_H
#ifndef SCENE_H
#define SCENE_H
#include "avoid_ub.h"
#include "ultra64.h"
#include "z64bgcheck.h"
#include "z64environment.h"
#include "z64light.h"
#include "z64math.h"
#include "z64path.h"
#include "bgcheck.h"
#include "environment.h"
#include "light.h"
#include "z_math.h"
#include "path.h"
#include "command_macros_base.h"

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@ -1,7 +1,7 @@
#ifndef SETUP_STATE_H
#define SETUP_STATE_H
#include "z64game.h"
#include "game.h"
typedef struct SetupState {
/* 0x00 */ GameState state;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "versions.h"
#include "z64math.h"
#include "z_math.h"
#include "libc/assert.h"
#define MAX_CHANNELS_PER_BANK 3

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@ -1,8 +1,8 @@
#ifndef Z64SFX_SOURCE_H
#define Z64SFX_SOURCE_H
#ifndef SFX_SOURCE_H
#define SFX_SOURCE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;

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@ -1,7 +1,7 @@
#ifndef Z64_SKIN_H
#define Z64_SKIN_H
#ifndef SKIN_H
#define SKIN_H
#include "z64animation.h"
#include "animation.h"
struct Actor;
struct GraphicsContext;

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@ -1,8 +1,8 @@
#ifndef Z64SKIN_MATRIX_H
#define Z64SKIN_MATRIX_H
#ifndef SKIN_MATRIX_H
#define SKIN_MATRIX_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct GraphicsContext;

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@ -1,11 +1,11 @@
#ifndef Z64_SKYBOX_H
#define Z64_SKYBOX_H
#ifndef SKYBOX_H
#define SKYBOX_H
#include "ultra64/ultratypes.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "z64dma.h" // for RomFile
#include "z_math.h"
#include "dma.h" // for RomFile
struct GameState;
struct GraphicsContext;

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@ -1,5 +1,5 @@
#ifndef Z64SRAM_H
#define Z64SRAM_H
#ifndef SRAM_H
#define SRAM_H
#include "ultra64/ultratypes.h"

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@ -1,5 +1,5 @@
#ifndef Z64SS_SRAM_H
#define Z64SS_SRAM_H
#ifndef SS_SRAM_H
#define SS_SRAM_H
#include "libc/stddef.h"
#include "ultra64/ultratypes.h"

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@ -2,7 +2,7 @@
#define SYS_MATH3D_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;

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@ -1,7 +1,7 @@
#ifndef SYS_MATRIX_H
#define SYS_MATRIX_H
#include "z64math.h"
#include "z_math.h"
struct GraphicsContext;
struct GameState;

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@ -1,5 +1,5 @@
#ifndef Z64THREAD_H
#define Z64THREAD_H
#ifndef THREAD_H
#define THREAD_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef TITLE_SETUP_STATE_H
#define TITLE_SETUP_STATE_H
#include "z64game.h"
#include "z64view.h"
#include "game.h"
#include "view.h"
typedef struct TitleSetupState {
/* 0x0000 */ GameState state;

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@ -1,5 +1,5 @@
#ifndef Z64TRANSITION_H
#define Z64TRANSITION_H
#ifndef TRANSITION_H
#define TRANSITION_H
#include "ultra64/ultratypes.h"
#include "ultra64/gbi.h" // for Gfx
@ -7,7 +7,7 @@
#include "transition_fade.h"
#include "transition_triforce.h"
#include "transition_wipe.h"
#include "z64transition_instances.h"
#include "transition_instances.h"
#define TRANS_TRIGGER_OFF 0 // transition is not active
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)

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@ -1,5 +1,5 @@
#ifndef Z64TRANSITION_INSTANCES_H
#define Z64TRANSITION_INSTANCES_H
#ifndef TRANSITION_INSTANCES_H
#define TRANSITION_INSTANCES_H
typedef enum TransitionInstanceType {
/* 1 */ TRANS_INSTANCE_TYPE_FILL_OUT = 1,

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@ -1,9 +1,9 @@
#ifndef Z64VIEW_H
#define Z64VIEW_H
#ifndef VIEW_H
#define VIEW_H
#include "avoid_ub.h"
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct GraphicsContext;

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@ -1,5 +1,5 @@
#ifndef Z64_VIS_H
#define Z64_VIS_H
#ifndef VIS_H
#define VIS_H
#include "ultra64.h"
#include "color.h"

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@ -9,12 +9,12 @@
#include "sequence.h"
#include "sys_matrix.h"
#include "ultra64.h"
#include "z64play.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "z64curve.h"
#include "z64skin.h"
#include "z64player.h"
#include "z64ocarina.h"
#include "play_state.h"
#include "animation.h"
#include "animation_legacy.h"
#include "curve.h"
#include "skin.h"
#include "player.h"
#include "ocarina.h"
#endif

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@ -2,7 +2,7 @@
#define Z_ACTOR_DLFTBLS_H
#include "romfile.h"
#include "z64actor_profile.h"
#include "actor_profile.h"
/**
* @see ACTOROVL_ALLOC_ABSOLUTE

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@ -2,7 +2,7 @@
#define Z_EN_A_OBJ_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
typedef enum AObjType {

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@ -2,7 +2,7 @@
#define Z_EN_ITEM00_H
#include "ultra64.h"
#include "z64actor.h"
#include "actor.h"
typedef enum Item00Type {
/* 0x00 */ ITEM00_RUPEE_GREEN,

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@ -3,7 +3,7 @@
#include "libc/stddef.h"
#include "libu64/pad.h"
#include "z64math.h"
#include "z_math.h"
#include "color.h"
void Lib_MemSet(u8* dest, size_t len, u8 val);

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@ -1,5 +1,7 @@
#ifndef Z64MATH_H
#define Z64MATH_H
#ifndef Z_MATH_H
#define Z_MATH_H
// This file has a z_ prefix to indicate that it is the game-side math header, not libc
#include "math.h"
#include "ultra64.h"

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@ -1,7 +1,7 @@
#include "array_count.h"
#include "sfx.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 gSfxRequestWriteIndex = 0;

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@ -10,8 +10,8 @@
#include "sfx.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "z64ocarina.h"
#include "audio.h"
#include "ocarina.h"
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))

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@ -1,6 +1,6 @@
#include "alignment.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
// clang-format off
ALIGNED(16) s16 gSawtoothWaveSample[] = {

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
void Audio_InvalDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);

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@ -1,6 +1,6 @@
#include "ultra64.h"
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
f32 channelVolume;

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@ -1,7 +1,7 @@
#include "alignment.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize);
SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size);

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@ -8,7 +8,7 @@
#include "segment_symbols.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
f32 volLeft;

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@ -19,7 +19,7 @@
#include "assert.h"
#include "attributes.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML");

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@ -1,6 +1,6 @@
#include "alignment.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
// DMEM Addresses for the RSP
#define DMEM_TEMP 0x3C0

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@ -6,7 +6,7 @@
#include "audiothread_cmd.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "audio.h"
#define SAMPLES_TO_OVERPRODUCE 0x10
#define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80

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@ -23,7 +23,7 @@
#include "sfx.h"
#include "ultra64.h"
#include "ultra64/abi.h"
#include "z64audio.h"
#include "audio.h"
// Direct audio command (skips the queueing system)
#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \

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@ -1,4 +1,4 @@
#include "z64audio.h"
#include "audio.h"
AudioContext gAudioCtx;
AudioCustomUpdateFunction gAudioCustomUpdateFunction;

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@ -1,6 +1,6 @@
#include "array_count.h"
#include "buffers.h"
#include "z64audio.h"
#include "audio.h"
#include "assets/audio/sequence_sizes.h"
#include "assets/audio/soundfont_sizes.h"

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@ -4,7 +4,7 @@
#include "sfx.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64audio.h"
#include "audio.h"
typedef struct SfxRequest {
/* 0x00 */ u16 sfxId;

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@ -1,5 +1,5 @@
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Symbol definition

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@ -1,5 +1,5 @@
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
#include "versions.h"
// Symbol definition

View file

@ -1,5 +1,5 @@
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Symbol definition

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@ -10,7 +10,7 @@
#include "cic6105.h"
#endif
#include "z_locale.h"
#include "z64thread.h"
#include "thread.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128"

View file

@ -11,8 +11,8 @@
#include "translation.h"
#include "versions.h"
#include "vi_mode.h"
#include "z64thread.h"
#include "z64dma.h"
#include "thread.h"
#include "dma.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"

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@ -102,7 +102,7 @@
#include "libc/stdint.h"
#include "alignment.h"
#include "attributes.h"
#include "z64dma.h"
#include "dma.h"
typedef u8 uch;
typedef u16 ush;

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@ -2,7 +2,7 @@
#include "alignment.h"
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" \
"pal-1.1:128"

View file

@ -42,8 +42,8 @@
#if !PLATFORM_IQUE
#include "yaz0.h"
#endif
#include "z64dma.h"
#include "z64thread.h"
#include "dma.h"
#include "thread.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:66" \
"pal-1.0:64 pal-1.1:64"

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