mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
Add GCC compiler option. (#1056)
* GCC support. * Add note about gcc-mips-linux-gnu requirement to README.md. * changes * changes based on Tharo's suggestion * Cant reproduce file_choose.h error. Removing unnecessary -I * changes * wording based on Fig's suggestion * add AVOID_UB for eyes/mouth reordering issue. * remove unneeded flags and deprecate ZAPDFLAGS. * some changes, waiting on prs for the rest * fixes * discard header sections * change section handling in mkldscript * avoid_ub in DmaMgr_GetFileNameImpl * move asm to inline asm (consolidate gcc functions) * change prefix back * remove space * fix warnings * Revert "remove space" This reverts commit94af6977b3
. * Revert "fix warnings" This reverts commitd729ddf457
. * finish up missing_gcc_functions * revert unwanted mkldscript change * temporary workaround. TODO: Stop the asm processor from choking * fix ido build * Revert "temporary workaround. TODO: Stop the asm processor from choking" This reverts commit9df892b7ac
. * review * remove unused line in mkldscript * remove tabs * clarify zf comment * review2 * review * remove duplicate cc_check * vanilla code always come first * std_dma avoid ub * add compiler_gcc to cflags * only use two blocks when necessary * clarify zf comment Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
67f294774b
commit
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11 changed files with 420 additions and 42 deletions
75
Makefile
75
Makefile
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@ -8,14 +8,32 @@ COMPARE ?= 1
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NON_MATCHING ?= 0
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# If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler
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ORIG_COMPILER ?= 0
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# If COMPILER is "gcc", compile with GCC instead of IDO.
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COMPILER ?= ido
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CFLAGS ?=
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CPPFLAGS ?=
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# ORIG_COMPILER cannot be combined with a non-IDO compiler. Check for this case and error out if found.
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ifneq ($(COMPILER),ido)
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ifeq ($(ORIG_COMPILER),1)
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$(error ORIG_COMPILER can only be used with the IDO compiler. Please check your Makefile variables and try again)
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endif
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endif
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ifeq ($(COMPILER),gcc)
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CFLAGS += -DCOMPILER_GCC
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CPPFLAGS += -DCOMPILER_GCC
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NON_MATCHING := 1
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endif
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# Set prefix to mips binutils binaries (mips-linux-gnu-ld => 'mips-linux-gnu-') - Change at your own risk!
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# In nearly all cases, not having 'mips-linux-gnu-*' binaries on the PATH is indicative of missing dependencies
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MIPS_BINUTILS_PREFIX ?= mips-linux-gnu-
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ifeq ($(NON_MATCHING),1)
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CFLAGS := -DNON_MATCHING
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CPPFLAGS := -DNON_MATCHING
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CFLAGS += -DNON_MATCHING
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CPPFLAGS += -DNON_MATCHING
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COMPARE := 0
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endif
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@ -45,8 +63,17 @@ ifneq ($(shell type $(MIPS_BINUTILS_PREFIX)ld >/dev/null 2>/dev/null; echo $$?),
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$(error Please install or build $(MIPS_BINUTILS_PREFIX))
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endif
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CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc
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CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc
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# Detect compiler and set variables appropriately.
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ifeq ($(COMPILER),gcc)
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CC := $(MIPS_BINUTILS_PREFIX)gcc
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else
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ifeq ($(COMPILER),ido)
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CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc
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CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc
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else
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$(error Unsupported compiler. Please use either ido or gcc as the COMPILER variable.)
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endif
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endif
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# if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed
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ifeq ($(ORIG_COMPILER),1)
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@ -71,7 +98,6 @@ INC := -Iinclude -Isrc -Iassets -Ibuild -I.
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# Check code syntax with host compiler
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CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion
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CC_CHECK := gcc -fno-builtin -fsyntax-only -fsigned-char -std=gnu90 -D _LANGUAGE_C -D NON_MATCHING $(INC) $(CHECK_WARNINGS)
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CPP := cpp
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MKLDSCRIPT := tools/mkldscript
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@ -80,19 +106,34 @@ ELF2ROM := tools/elf2rom
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ZAPD := tools/ZAPD/ZAPD.out
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FADO := tools/fado/fado.elf
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OPTFLAGS := -O2
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ifeq ($(COMPILER),gcc)
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OPTFLAGS := -Os -ffast-math -fno-unsafe-math-optimizations
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else
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OPTFLAGS := -O2
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endif
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ASFLAGS := -march=vr4300 -32 -Iinclude
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MIPS_VERSION := -mips2
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# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
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CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm $(INC) -Wab,-r4300_mul -woff 649,838,712
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ifeq ($(COMPILER),gcc)
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CFLAGS += -G 0 -nostdinc $(INC) -DAVOID_UB -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-zero-initialized-in-bss -fno-toplevel-reorder -ffreestanding -fno-common -fno-merge-constants -mno-explicit-relocs -mno-split-addresses $(CHECK_WARNINGS) -funsigned-char
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MIPS_VERSION := -mips3
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else
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# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
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CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm $(INC) -Wab,-r4300_mul -woff 649,838,712
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MIPS_VERSION := -mips2
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endif
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ifeq ($(shell getconf LONG_BIT), 32)
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ifeq ($(COMPILER),ido)
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CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C -DNON_MATCHING $(INC) $(CHECK_WARNINGS)
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ifeq ($(shell getconf LONG_BIT), 32)
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# Work around memory allocation bug in QEMU
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export QEMU_GUEST_BASE := 1
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else
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# Ensure that gcc treats the code as 32-bit
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else
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# Ensure that gcc (warning check) treats the code as 32-bit
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CC_CHECK += -m32
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endif
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else
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CC_CHECK = @:
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endif
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#### Files ####
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@ -103,7 +144,12 @@ ELF := $(ROM:.z64=.elf)
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# description of ROM segments
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SPEC := spec
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ifeq ($(COMPILER),ido)
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SRC_DIRS := $(shell find src -type d -not -path src/gcc_fix)
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else
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SRC_DIRS := $(shell find src -type d)
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endif
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ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d)
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ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*" -not -path "assets/text")
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ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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@ -134,6 +180,7 @@ TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
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# create build directories
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$(shell mkdir -p build/baserom build/assets/text $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
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ifeq ($(COMPILER),ido)
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build/src/code/fault.o: CFLAGS += -trapuv
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build/src/code/fault.o: OPTFLAGS := -O2 -g3
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build/src/code/fault_drawer.o: CFLAGS += -trapuv
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@ -172,6 +219,10 @@ build/src/code/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(
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build/src/overlays/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/assets/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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else
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build/src/libultra/libc/ll.o: OPTFLAGS := -Ofast
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build/src/%.o: CC := $(CC) -fexec-charset=euc-jp
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endif
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#### Main Targets ###
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@ -83,6 +83,10 @@ To install the Python dependencies simply run in a terminal:
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python3 -m pip install colorama
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```
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If you are using GCC as the compiler for Ocarina of Time, you will also need:
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* gcc-mips-linux-gnu
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#### 2. Clone the repository
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Clone `https://github.com/zeldaret/oot.git` where you wish to have the project, with a command such as:
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@ -4,7 +4,15 @@
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#include "z64.h"
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f32 fabsf(f32 f);
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#ifndef __sgi
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#define fabsf __builtin_fabsf
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f32 __floatundisf(u32 c);
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f64 __floatundidf(u32 c);
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f32 __powisf2(f32 a, s32 b);
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unsigned long __udivdi3(unsigned long a, unsigned long b);
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#else
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#pragma intrinsic(fabsf)
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#endif
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f32 sqrtf(f32 f);
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#pragma intrinsic(sqrtf)
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f64 sqrt(f64 d);
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3
spec
3
spec
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@ -109,6 +109,9 @@ beginseg
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include "build/src/libultra/os/gethwintrroutine.o"
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include "build/asm/__osSetWatchLo.o"
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include "build/data/rsp_boot.text.o"
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#ifdef COMPILER_GCC
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include "build/src/gcc_fix/missing_gcc_functions.o"
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#endif
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endseg
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beginseg
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@ -210,6 +210,9 @@ const char* DmaMgr_GetFileNameImpl(u32 vrom) {
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}
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//! @bug Since there is no return, in case the file isn't found, the return value will be a pointer to the end
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// of gDmaDataTable
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#ifdef AVOID_UB
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return "";
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#endif
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}
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const char* DmaMgr_GetFileName(u32 vrom) {
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@ -1019,9 +1019,12 @@ void* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size) {
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gAudioContext.permanentCache[index].tableType = tableType;
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gAudioContext.permanentCache[index].id = id;
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gAudioContext.permanentCache[index].size = size;
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//! @bug UB: missing return. "ret" is in v0 at this point, but doing an
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// explicit return uses an additional register.
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// return ret;
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#ifdef AVOID_UB
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return ret;
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#endif
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}
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void* AudioHeap_AllocSampleCache(u32 size, s32 fontId, void* sampleAddr, s8 medium, s32 cache) {
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@ -655,6 +655,7 @@ u8 sEyeMouthIndexes[][2] = {
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* shiftability, and changes will need to be made in the code to account for this in a modding scenario. The symbols
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* from adult Link's object are used here.
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*/
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#ifndef AVOID_UB
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void* sEyeTextures[] = {
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gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex,
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gLinkAdultEyesRollRightTex, gLinkAdultEyesShockTex, gLinkAdultEyesUnk1Tex, gLinkAdultEyesUnk2Tex,
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@ -666,6 +667,20 @@ void* sMouthTextures[] = {
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gLinkAdultMouth3Tex,
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gLinkAdultMouth4Tex,
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};
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#else
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// Defining `AVOID_UB` will use a 2D array instead and properly use the child link pointers to allow for shifting.
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void* sEyeTextures[][8] = {
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{ gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex,
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gLinkAdultEyesRollRightTex, gLinkAdultEyesShockTex, gLinkAdultEyesUnk1Tex, gLinkAdultEyesUnk2Tex },
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{ gLinkChildEyesOpenTex, gLinkChildEyesHalfTex, gLinkChildEyesClosedfTex, gLinkChildEyesRollLeftTex,
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gLinkChildEyesRollRightTex, gLinkChildEyesShockTex, gLinkChildEyesUnk1Tex, gLinkChildEyesUnk2Tex },
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};
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void* sMouthTextures[][4] = {
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{ gLinkAdultMouth1Tex, gLinkAdultMouth2Tex, gLinkAdultMouth3Tex, gLinkAdultMouth4Tex },
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{ gLinkChildMouth1Tex, gLinkChildMouth2Tex, gLinkChildMouth3Tex, gLinkChildMouth4Tex },
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};
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#endif
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Color_RGB8 sTunicColors[] = {
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{ 30, 105, 27 },
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@ -696,13 +711,21 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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eyeIndex = sEyeMouthIndexes[face][0];
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}
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#ifndef AVOID_UB
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[eyeIndex]));
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#else
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[gSaveContext.linkAge][eyeIndex]));
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#endif
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if (mouthIndex < 0) {
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mouthIndex = sEyeMouthIndexes[face][1];
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}
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#ifndef AVOID_UB
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[mouthIndex]));
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#else
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[gSaveContext.linkAge][mouthIndex]));
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#endif
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color = &sTunicColors[tunic];
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gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
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211
src/gcc_fix/missing_gcc_functions.c
Normal file
211
src/gcc_fix/missing_gcc_functions.c
Normal file
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@ -0,0 +1,211 @@
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/* --------------------------------------------------------------------------------*/
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/* Depending on the toolchain used, an appropriate precompiled libgcc library */
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/* may not exist and cannot be linked against. Until we have a better work around, */
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/* necessary gcc functions are hosted here in order to properly compile. */
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/* This file is NOT a part of the original game and only exists to help gcc work. */
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/* --------------------------------------------------------------------------------*/
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#include "global.h"
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// Self-hosted memcmp.
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int memcmp(void* s1, const void* s2, size_t n) {
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u8* m1 = (u8*)s1;
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u8* m2 = (u8*)s2;
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u32 i;
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|
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for (i = 0; i < n; i++) {
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if (m1[i] < m2[i]) {
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return -1;
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} else if (m1[i] > m2[i]) {
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return 1;
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}
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}
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|
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return 0;
|
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}
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|
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void* memset(void* str, s32 c, size_t n) {
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u8* m1 = (u8*)str;
|
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u32 i;
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|
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for (i = 0; i < n; i++) {
|
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m1[i] = c;
|
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}
|
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|
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return str;
|
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}
|
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|
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// These functions convert c to an unsigned integer, rounding toward zero. Negative values
|
||||
// all become zero.
|
||||
u32 __fixunssfdi(f32 a) {
|
||||
if (a < 0.0f) {
|
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a = 0.0f;
|
||||
}
|
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|
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return (u32)a;
|
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}
|
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|
||||
u32 __fixunsdfdi(f64 a) {
|
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if (a < 0.0) {
|
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a = 0.0;
|
||||
}
|
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|
||||
return (u32)a;
|
||||
}
|
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|
||||
// These functions convert c to a signed integer, rounding toward zero.
|
||||
s32 __fixsfdi(f32 c) {
|
||||
return (s32)c;
|
||||
}
|
||||
|
||||
s32 __fixdfdi(f64 c) {
|
||||
return (s32)c;
|
||||
}
|
||||
|
||||
// These functions convert c, a signed integer, to floating point.
|
||||
f32 __floatdisf(s32 c) {
|
||||
return (f32)c;
|
||||
}
|
||||
|
||||
f64 __floatdidf(s32 c) {
|
||||
return (f64)c;
|
||||
}
|
||||
|
||||
// These functions convert c, an unsigned integer, to floating point.
|
||||
f32 __floatundisf(u32 c) {
|
||||
return (f32)c;
|
||||
}
|
||||
|
||||
f64 __floatundidf(u32 c) {
|
||||
return (f64)c;
|
||||
}
|
||||
|
||||
f32 __powisf2(f32 a, s32 b) {
|
||||
const s32 recip = b < 0;
|
||||
f32 r = 1;
|
||||
|
||||
while (1) {
|
||||
if (b & 1) {
|
||||
r *= a;
|
||||
}
|
||||
|
||||
b /= 2;
|
||||
|
||||
if (b == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
a *= a;
|
||||
}
|
||||
return recip ? 1 / r : r;
|
||||
}
|
||||
|
||||
__asm__(" \n\
|
||||
.set push \n\
|
||||
.set noat \n\
|
||||
.set noreorder \n\
|
||||
.set gp=64 \n\
|
||||
\n\
|
||||
.global __umoddi3 \n\
|
||||
__umoddi3: \n\
|
||||
.type __umoddi3, @function \n\
|
||||
.ent __umoddi3 \n\
|
||||
sw $a0, ($sp) \n\
|
||||
sw $a1, 4($sp) \n\
|
||||
sw $a2, 8($sp) \n\
|
||||
sw $a3, 0xc($sp) \n\
|
||||
ld $t7, 8($sp) \n\
|
||||
ld $t6, ($sp) \n\
|
||||
ddivu $zero, $t6, $t7 \n\
|
||||
bnez $t7, 1f \n\
|
||||
nop \n\
|
||||
break 7 \n\
|
||||
1: \n\
|
||||
mfhi $v0 \n\
|
||||
dsll32 $v1, $v0, 0 \n\
|
||||
dsra32 $v1, $v1, 0 \n\
|
||||
jr $ra \n\
|
||||
dsra32 $v0, $v0, 0 \n\
|
||||
.end __umoddi3 \n\
|
||||
.size __umoddi3, . - __umoddi3 \n\
|
||||
\n\
|
||||
.global __udivdi3 \n\
|
||||
__udivdi3: \n\
|
||||
.type __udivdi3, @function \n\
|
||||
.ent __udivdi3 \n\
|
||||
sw $a0, ($sp) \n\
|
||||
sw $a1, 4($sp) \n\
|
||||
sw $a2, 8($sp) \n\
|
||||
sw $a3, 0xc($sp) \n\
|
||||
ld $t7, 8($sp) \n\
|
||||
ld $t6, ($sp) \n\
|
||||
ddivu $zero, $t6, $t7 \n\
|
||||
bnez $t7, 1f \n\
|
||||
nop \n\
|
||||
break 7 \n\
|
||||
1: \n\
|
||||
mflo $v0 \n\
|
||||
dsll32 $v1, $v0, 0 \n\
|
||||
dsra32 $v1, $v1, 0 \n\
|
||||
jr $ra \n\
|
||||
dsra32 $v0, $v0, 0 \n\
|
||||
.end __udivdi3 \n\
|
||||
.size __udivdi3, . - __udivdi3 \n\
|
||||
\n\
|
||||
.global __moddi3 \n\
|
||||
__moddi3: \n\
|
||||
.type __moddi3, @function \n\
|
||||
.ent __moddi3 \n\
|
||||
sw $a0, ($sp) \n\
|
||||
sw $a1, 4($sp) \n\
|
||||
sw $a2, 8($sp) \n\
|
||||
sw $a3, 0xc($sp) \n\
|
||||
ld $t7, 8($sp) \n\
|
||||
ld $t6, ($sp) \n\
|
||||
ddivu $zero, $t6, $t7 \n\
|
||||
bnez $t7, 1f \n\
|
||||
nop \n\
|
||||
break 7 \n\
|
||||
1: \n\
|
||||
mfhi $v0 \n\
|
||||
dsll32 $v1, $v0, 0 \n\
|
||||
dsra32 $v1, $v1, 0 \n\
|
||||
jr $ra \n\
|
||||
dsra32 $v0, $v0, 0 \n\
|
||||
.end __moddi3 \n\
|
||||
.size __moddi3, . - __moddi3 \n\
|
||||
\n\
|
||||
.global __divdi3 \n\
|
||||
__divdi3: \n\
|
||||
.type __divdi3, @function \n\
|
||||
.ent __divdi3 \n\
|
||||
sw $a0, ($sp) \n\
|
||||
sw $a1, 4($sp) \n\
|
||||
sw $a2, 8($sp) \n\
|
||||
sw $a3, 0xc($sp) \n\
|
||||
ld $t7, 8($sp) \n\
|
||||
ld $t6, ($sp) \n\
|
||||
ddiv $zero, $t6, $t7 \n\
|
||||
nop \n\
|
||||
bnez $t7, 1f \n\
|
||||
nop \n\
|
||||
break 7 \n\
|
||||
1: \n\
|
||||
daddiu $at, $zero, -1 \n\
|
||||
bne $t7, $at, 2f \n\
|
||||
daddiu $at, $zero, 1 \n\
|
||||
dsll32 $at, $at, 0x1f \n\
|
||||
bne $t6, $at, 2f \n\
|
||||
nop \n\
|
||||
break 6 \n\
|
||||
2: \n\
|
||||
mflo $v0 \n\
|
||||
dsll32 $v1, $v0, 0 \n\
|
||||
dsra32 $v1, $v1, 0 \n\
|
||||
jr $ra \n\
|
||||
dsra32 $v0, $v0, 0 \n\
|
||||
.end __divdi3 \n\
|
||||
.size __divdi3, . - __divdi3 \n\
|
||||
\n\
|
||||
.set pop \n\
|
||||
\n");
|
|
@ -33,6 +33,9 @@ const ActorInit En_Tana_InitVars = {
|
|||
static const char* sShelfTypes[] = {
|
||||
"木の棚", // "Wooden Shelves"
|
||||
"石の棚", // "Stone Shelves"
|
||||
#ifdef AVOID_UB
|
||||
"",
|
||||
#endif
|
||||
};
|
||||
|
||||
static const ActorFunc sDrawFuncs[] = {
|
||||
|
|
|
@ -452,9 +452,14 @@ s16 EnZf_FindNextPlatformAwayFromPlayer(Vec3f* pos, s16 curPlatform, s16 arg2, G
|
|||
}
|
||||
}
|
||||
|
||||
// These functions have no side effects, so these two calls do nothing
|
||||
//! @bug `altNextPlatform` can be -1 in certain conditions and cause an out of bounds access.
|
||||
//! Under normal conditions, this doesn't cause problems because the data before `sPlatformPositions`
|
||||
//! is section padding between .text and .data, so 0 gets read as a float.
|
||||
// These two function calls do nothing. Their return values aren't used and they have no side effects.
|
||||
#ifndef AVOID_UB
|
||||
Math_Vec3f_DistXYZ(&player->actor.world.pos, &sPlatformPositions[nextPlatform]);
|
||||
Math_Vec3f_DistXYZ(&player->actor.world.pos, &sPlatformPositions[altNextPlatform]);
|
||||
#endif
|
||||
|
||||
if (altNextPlatform > 0) {
|
||||
s16 nextPlatformToPlayerYaw =
|
||||
|
|
|
@ -9,6 +9,15 @@
|
|||
#include "spec.h"
|
||||
#include "util.h"
|
||||
|
||||
// Note: *SECTION ALIGNMENT* Object files built with a compiler such as GCC can, by default, use narrower
|
||||
// alignment for sections size, compared to IDO padding sections to a 0x10-aligned size.
|
||||
// To properly generate relocations relative to section starts, sections currently need to be aligned
|
||||
// explicitly (to 0x10 currently, a narrower alignment might work), otherwise the linker does implicit alignment
|
||||
// and inserts padding between the address indicated by section start symbols (such as *SegmentRoDataStart) and
|
||||
// the actual aligned start of the section.
|
||||
// With IDO, the padding of sections to an aligned size makes the section start at aligned addresses out of the box,
|
||||
// so the explicit alignment has no further effect.
|
||||
|
||||
struct Segment *g_segments;
|
||||
int g_segmentsCount;
|
||||
|
||||
|
@ -17,7 +26,8 @@ static void write_ld_script(FILE *fout)
|
|||
int i;
|
||||
int j;
|
||||
|
||||
fputs("SECTIONS {\n"
|
||||
fputs("OUTPUT_ARCH (mips)\n\n"
|
||||
"SECTIONS {\n"
|
||||
" _RomSize = 0;\n"
|
||||
" _RomStart = _RomSize;\n\n",
|
||||
fout);
|
||||
|
@ -62,6 +72,7 @@ static void write_ld_script(FILE *fout)
|
|||
fprintf(fout, " %s (.text)\n", seg->includes[j].fpath);
|
||||
if (seg->includes[j].linkerPadding != 0)
|
||||
fprintf(fout, " . += 0x%X;\n", seg->includes[j].linkerPadding);
|
||||
fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
}
|
||||
|
||||
fprintf(fout, " _%sSegmentTextEnd = .;\n", seg->name);
|
||||
|
@ -73,7 +84,8 @@ static void write_ld_script(FILE *fout)
|
|||
for (j = 0; j < seg->includesCount; j++)
|
||||
{
|
||||
if (!seg->includes[j].dataWithRodata)
|
||||
fprintf(fout, " %s (.data)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.data)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -94,8 +106,11 @@ static void write_ld_script(FILE *fout)
|
|||
for (j = 0; j < seg->includesCount; j++)
|
||||
{
|
||||
if (seg->includes[j].dataWithRodata)
|
||||
fprintf(fout, " %s (.data)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.rodata)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.data)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " %s (.rodata)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
// Compilers other than IDO, such as GCC, produce different sections such as
|
||||
// the ones named directly below. These sections do not contain values that
|
||||
// need relocating, but we need to ensure that the base .rodata section
|
||||
|
@ -104,13 +119,14 @@ static void write_ld_script(FILE *fout)
|
|||
// the beginning of the entire rodata area in order to remain consistent.
|
||||
// Inconsistencies will lead to various .rodata reloc crashes as a result of
|
||||
// either missing relocs or wrong relocs.
|
||||
fprintf(fout, " %s (.rodata.str1.4)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.rodata.cst4)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.rodata.cst8)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.rodata.str1.4)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.rodata.cst4)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.rodata.cst8)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
}
|
||||
|
||||
//fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
|
||||
fprintf(fout, " _%sSegmentRoDataEnd = .;\n", seg->name);
|
||||
|
||||
fprintf(fout, " _%sSegmentRoDataSize = ABSOLUTE( _%sSegmentRoDataEnd - _%sSegmentRoDataStart );\n", seg->name, seg->name, seg->name);
|
||||
|
@ -118,9 +134,8 @@ static void write_ld_script(FILE *fout)
|
|||
fprintf(fout, " _%sSegmentSDataStart = .;\n", seg->name);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.sdata)\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
fprintf(fout, " %s (.sdata)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " _%sSegmentSDataEnd = .;\n", seg->name);
|
||||
|
||||
|
@ -129,23 +144,20 @@ static void write_ld_script(FILE *fout)
|
|||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.ovl)\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
|
||||
fprintf(fout, " _%sSegmentOvlEnd = .;\n", seg->name);
|
||||
|
||||
if (seg->fields & (1 << STMT_increment))
|
||||
fprintf(fout, " . += 0x%08X;\n", seg->increment);
|
||||
|
||||
|
||||
fputs(" }\n", fout);
|
||||
//fprintf(fout, " _RomSize += ( _%sSegmentDataEnd - _%sSegmentTextStart );\n", seg->name, seg->name);
|
||||
|
||||
fprintf(fout, " _RomSize += ( _%sSegmentOvlEnd - _%sSegmentTextStart );\n", seg->name, seg->name);
|
||||
|
||||
fprintf(fout, " _%sSegmentRomEndTemp = _RomSize;\n"
|
||||
"_%sSegmentRomEnd = _%sSegmentRomEndTemp;\n\n",
|
||||
seg->name, seg->name, seg->name);
|
||||
|
||||
// algn end of ROM segment
|
||||
// align end of ROM segment
|
||||
if (seg->fields & (1 << STMT_romalign))
|
||||
fprintf(fout, " _RomSize = (_RomSize + %i) & ~ %i;\n", seg->romalign - 1, seg->romalign - 1);
|
||||
|
||||
|
@ -156,16 +168,26 @@ static void write_ld_script(FILE *fout)
|
|||
" . = ALIGN(0x10);\n"
|
||||
" _%sSegmentBssStart = .;\n",
|
||||
seg->name, seg->name, seg->name, seg->name);
|
||||
|
||||
if (seg->fields & (1 << STMT_align))
|
||||
fprintf(fout, " . = ALIGN(0x%X);\n", seg->align);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.sbss)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.sbss)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.scommon)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.scommon)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.bss)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (.bss)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (COMMON)\n", seg->includes[j].fpath);
|
||||
fprintf(fout, " %s (COMMON)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " . = ALIGN(0x10);\n"
|
||||
" _%sSegmentBssEnd = .;\n"
|
||||
" _%sSegmentEnd = .;\n"
|
||||
|
@ -193,13 +215,55 @@ static void write_ld_script(FILE *fout)
|
|||
//fprintf(fout, "\n }\n");
|
||||
}
|
||||
|
||||
fputs(" _RomEnd = _RomSize;\n\n", fout);
|
||||
|
||||
fputs(" _RomEnd = _RomSize;\n}\n", fout);
|
||||
// Debugging sections
|
||||
fputs(
|
||||
// mdebug debug sections
|
||||
" .mdebug : { *(.mdebug) }" "\n"
|
||||
" .mdebug.abi32 : { *(.mdebug.abi32) }" "\n"
|
||||
// DWARF debug sections
|
||||
// Symbols in the DWARF debugging sections are relative to the beginning of the section so we begin them at 0.
|
||||
// DWARF 1
|
||||
" .debug 0 : { *(.debug) }" "\n"
|
||||
" .line 0 : { *(.line) }" "\n"
|
||||
// GNU DWARF 1 extensions
|
||||
" .debug_srcinfo 0 : { *(.debug_srcinfo) }" "\n"
|
||||
" .debug_sfnames 0 : { *(.debug_sfnames) }" "\n"
|
||||
// DWARF 1.1 and DWARF 2
|
||||
" .debug_aranges 0 : { *(.debug_aranges) }" "\n"
|
||||
" .debug_pubnames 0 : { *(.debug_pubnames) }" "\n"
|
||||
// DWARF 2
|
||||
" .debug_info 0 : { *(.debug_info .gnu.linkonce.wi.*) }" "\n"
|
||||
" .debug_abbrev 0 : { *(.debug_abbrev) }" "\n"
|
||||
" .debug_line 0 : { *(.debug_line .debug_line.* .debug_line_end ) }" "\n"
|
||||
" .debug_frame 0 : { *(.debug_frame) }" "\n"
|
||||
" .debug_str 0 : { *(.debug_str) }" "\n"
|
||||
" .debug_loc 0 : { *(.debug_loc) }" "\n"
|
||||
" .debug_macinfo 0 : { *(.debug_macinfo) }" "\n"
|
||||
// SGI/MIPS DWARF 2 extensions
|
||||
" .debug_weaknames 0 : { *(.debug_weaknames) }" "\n"
|
||||
" .debug_funcnames 0 : { *(.debug_funcnames) }" "\n"
|
||||
" .debug_typenames 0 : { *(.debug_typenames) }" "\n"
|
||||
" .debug_varnames 0 : { *(.debug_varnames) }" "\n"
|
||||
// DWARF 3
|
||||
" .debug_pubtypes 0 : { *(.debug_pubtypes) }" "\n"
|
||||
" .debug_ranges 0 : { *(.debug_ranges) }" "\n"
|
||||
// DWARF Extension
|
||||
" .debug_macro 0 : { *(.debug_macro) }" "\n"
|
||||
" .gnu.attributes 0 : { KEEP (*(.gnu.attributes)) }" "\n", fout);
|
||||
|
||||
// Discard all other sections not mentioned above
|
||||
fputs(" /DISCARD/ :" "\n"
|
||||
" {" "\n"
|
||||
" *(*);" "\n"
|
||||
" }" "\n", fout);
|
||||
fputs("}\n", fout);
|
||||
}
|
||||
|
||||
static void usage(const char *execname)
|
||||
{
|
||||
fprintf(stderr, "Nintendo 64 linker script generation tool v0.02\n"
|
||||
fprintf(stderr, "Nintendo 64 linker script generation tool v0.03\n"
|
||||
"usage: %s SPEC_FILE LD_SCRIPT\n"
|
||||
"SPEC_FILE file describing the organization of object files into segments\n"
|
||||
"LD_SCRIPT filename of output linker script\n",
|
||||
|
|
Loading…
Reference in a new issue