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Texture alignment macro and a bit of cleaning (#927)
* Add ALIGNED8 * Add designated initializers for cutscene macros * Fix typo in ovl_Boss_Sst XML * Fix extraction of ovlMagicDark * names suggestions * Remove braces * fix
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10 changed files with 31 additions and 17 deletions
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@ -164,4 +164,10 @@ extern GraphicsContext* __gfxCtx;
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((height)-1) << G_TEXTURE_IMAGE_FRAC); \
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} while (0)
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#ifdef __GNUC__
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#define ALIGNED8 __attribute__ ((aligned (8)))
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#else
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#define ALIGNED8
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#endif
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#endif
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