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Add Vtx[] resources in xmls for (partially) documented assets 10 (#2609)

* Add Vtx[] resources in xmls for (partially) documented assets 10

* bss
This commit is contained in:
Dragorn421 2025-06-07 23:57:18 +02:00 committed by GitHub
parent cba896c45c
commit c418bbb19c
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GPG key ID: B5690EEEBB952194
11 changed files with 1410 additions and 23 deletions

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@ -3,10 +3,132 @@
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1010"/>
<!-- DLists for Morpha's Core -->
<!-- Vertices and DLists for Morpha's Core -->
<Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x5120">
<Vtx/>
</Array>
<Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x5210">
<Vtx/>
</Array>
<DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>
<!-- Vertices for Morpha's tentacle segments -->
<Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x5618">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x56F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x5768">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x57D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x5848">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x58B8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x5928">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x5998">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x5A08">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x5A78">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x5AE8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x5B58">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x5BC8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x5C38">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x5CA8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x5D18">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x5D88">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x5DF8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x5E68">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x5ED8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x5F48">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x5FB8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x6028">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x6098">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x6108">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x6178">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x61E8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x6258">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x62C8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x6338">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x63A8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x6418">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x6488">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x64F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x6568">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x65D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x6648">
<Vtx/>
</Array>
<Array Name="gMorphaTentacleVtx" Count="20" Offset="0x66B8">
<Vtx/>
</Array>
<!-- DLists for Morpha's tentacle segments -->
<DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
<DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
@ -53,19 +175,37 @@
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
<!-- DLists for Morpha's particles -->
<Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
<Vtx/>
</Array>
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
<Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
<Vtx/>
</Array>
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
<Array Name="gMorphaWetSpotModelVtx" Count="3" Offset="0xFE0">
<Vtx/>
</Array>
<!-- DList for the water in the room and in front of the camera -->
<!-- Vertices and DList for the water in the room and in front of the camera -->
<Array Name="gMorphaWaterVtx" Count="4" Offset="0x3810">
<Vtx/>
</Array>
<DList Name="gMorphaWaterDL" Offset="0x3850"/>
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
<Vtx/>
</Array>
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
<Vtx/>
</Array>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>