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Add Vtx[] resources in xmls for (partially) documented assets 10 (#2609)
* Add Vtx[] resources in xmls for (partially) documented assets 10 * bss
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11 changed files with 1410 additions and 23 deletions
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@ -3,10 +3,132 @@
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1010"/>
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<!-- DLists for Morpha's Core -->
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<!-- Vertices and DLists for Morpha's Core -->
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<Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x5120">
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<Vtx/>
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</Array>
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<Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x5210">
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<Vtx/>
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</Array>
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<DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>
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<!-- Vertices for Morpha's tentacle segments -->
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<Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x5618">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x56F8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x5768">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x57D8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x5848">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x58B8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x5928">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x5998">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x5A08">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x5A78">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x5AE8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x5B58">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x5BC8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x5C38">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x5CA8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x5D18">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x5D88">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x5DF8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x5E68">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x5ED8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x5F48">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x5FB8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x6028">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x6098">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x6108">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x6178">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x61E8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x6258">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x62C8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x6338">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x63A8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x6418">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x6488">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x64F8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x6568">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x65D8">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x6648">
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<Vtx/>
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</Array>
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<Array Name="gMorphaTentacleVtx" Count="20" Offset="0x66B8">
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<Vtx/>
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</Array>
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<!-- DLists for Morpha's tentacle segments -->
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<DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
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<DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
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@ -53,19 +175,37 @@
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
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<!-- DLists for Morpha's particles -->
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<Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
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<Vtx/>
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</Array>
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<DList Name="gMorphaBubbleDL" Offset="0x140"/>
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<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
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<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
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<Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
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<Vtx/>
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</Array>
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<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
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<Array Name="gMorphaWetSpotModelVtx" Count="3" Offset="0xFE0">
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<Vtx/>
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</Array>
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<!-- DList for the water in the room and in front of the camera -->
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<!-- Vertices and DList for the water in the room and in front of the camera -->
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<Array Name="gMorphaWaterVtx" Count="4" Offset="0x3810">
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<Vtx/>
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</Array>
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<DList Name="gMorphaWaterDL" Offset="0x3850"/>
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
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<Vtx/>
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</Array>
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
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<Vtx/>
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</Array>
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<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
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<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
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<DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>
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