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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -414,12 +414,12 @@ u32 Actor_TextboxIsClosing(Actor* actor, PlayState* play);
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s8 func_8002F368(PlayState* play);
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void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y);
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u32 Actor_HasParent(Actor* actor, PlayState* play);
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s32 func_8002F434(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange);
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void func_8002F554(Actor* actor, PlayState* play, s32 getItemId);
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void func_8002F580(Actor* actor, PlayState* play);
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s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange);
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s32 Actor_OfferGetItemNearby(Actor* actor, PlayState* play, s32 getItemId);
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s32 Actor_OfferCarry(Actor* actor, PlayState* play);
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u32 Actor_HasNoParent(Actor* actor, PlayState* play);
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void func_8002F5C4(Actor* actorA, Actor* actorB, PlayState* play);
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void func_8002F5F0(Actor* actor, PlayState* play);
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void Actor_SetClosestSecretDistance(Actor* actor, PlayState* play);
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s32 Actor_IsMounted(PlayState* play, Actor* horse);
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u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide);
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s32 Actor_NotMounted(PlayState* play, Actor* horse);
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@ -442,7 +442,7 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* play
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void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx);
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s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3);
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void func_800315AC(PlayState* play, ActorContext* actorCtx);
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void func_80031A28(PlayState* play, ActorContext* actorCtx);
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void Actor_KillAllWithMissingObject(PlayState* play, ActorContext* actorCtx);
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void func_80031B14(PlayState* play, ActorContext* actorCtx);
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void func_80031C3C(ActorContext* actorCtx, PlayState* play);
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Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
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@ -481,7 +481,7 @@ f32 Rand_ZeroFloat(f32 f);
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f32 Rand_CenteredFloat(f32 f);
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void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type);
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void func_8003424C(PlayState* play, Vec3f* arg1);
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void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 xluFlag, s16 duration);
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void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 bufFlag, s16 duration);
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Hilite* func_800342EC(Vec3f* object, PlayState* play);
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Hilite* func_8003435C(Vec3f* object, PlayState* play);
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s32 Npc_UpdateTalking(PlayState* play, Actor* actor, s16* talkState, f32 interactRange,
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