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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -169,6 +169,18 @@ typedef struct {
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#define ACTOR_FLAG_27 (1 << 27)
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#define ACTOR_FLAG_28 (1 << 28)
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#define COLORFILTER_GET_COLORINTENSITY(colorFilterParams) (((colorFilterParams) & 0x1F00) >> 5)
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#define COLORFILTER_GET_DURATION(colorFilterParams) ((colorFilterParams) & 0xFF)
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#define COLORFILTER_COLORFLAG_GRAY 0x8000
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#define COLORFILTER_COLORFLAG_RED 0x4000
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#define COLORFILTER_COLORFLAG_BLUE 0x0000
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#define COLORFILTER_INTENSITY_FLAG 0x8000
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#define COLORFILTER_BUFFLAG_XLU 0x2000
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#define COLORFILTER_BUFFLAG_OPA 0x0000
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#define BGCHECKFLAG_GROUND (1 << 0) // Standing on the ground
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#define BGCHECKFLAG_GROUND_TOUCH (1 << 1) // Has touched the ground (only active for 1 frame)
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#define BGCHECKFLAG_GROUND_LEAVE (1 << 2) // Has left the ground (only active for 1 frame)
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