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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -125,7 +125,7 @@ void func_809B0558(EnAni* this, PlayState* play) {
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}
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SET_ITEMGETINF(ITEMGETINF_15);
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} else {
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func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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Actor_OfferGetItem(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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}
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@ -133,7 +133,7 @@ void func_809B05F0(EnAni* this, PlayState* play) {
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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EnAni_SetupAction(this, func_809B0558);
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}
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func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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Actor_OfferGetItem(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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}
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void func_809B064C(EnAni* this, PlayState* play) {
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