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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 385 additions and 312 deletions

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@ -344,7 +344,7 @@ void EnAnubice_Die(EnAnubice* this, PlayState* play) {
rotatedFireEffectPos.x += this->actor.world.pos.x + Rand_CenteredFloat(40.0f);
rotatedFireEffectPos.y += this->actor.world.pos.y + Rand_CenteredFloat(40.0f);
rotatedFireEffectPos.z += this->actor.world.pos.z + Rand_CenteredFloat(30.0f);
Actor_SetColorFilter(&this->actor, 0x4000, 128, 0, 8);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 128, COLORFILTER_BUFFLAG_OPA, 8);
EffectSsEnFire_SpawnVec3f(play, &this->actor, &rotatedFireEffectPos, 100, 0, 0, -1);
if ((this->animLastFrame <= curFrame) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {