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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -325,7 +325,7 @@ void func_809B7174(EnBa* this) {
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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this->actor.speedXZ = 10.0f;
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_BALINADE_HAND_DAMAGE);
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Actor_SetColorFilter(&this->actor, 0x4000, 255, 0, 12);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 12);
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EnBa_SetupAction(this, EnBa_RecoilFromDamage);
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}
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