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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -150,7 +150,7 @@ void EnBom_Move(EnBom* this, PlayState* play) {
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this->actor.velocity.y *= -0.3f;
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this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND_TOUCH;
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} else if (this->timer >= 4) {
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func_8002F580(&this->actor, play);
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Actor_OfferCarry(&this->actor, play);
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}
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}
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