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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 385 additions and 312 deletions

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@ -191,7 +191,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) {
}
} else {
if (!Actor_HasParent(&this->actor, play)) {
func_8002F580(&this->actor, play);
Actor_OfferCarry(&this->actor, play);
} else {
player->actor.child = NULL;
player->heldActor = NULL;
@ -241,7 +241,7 @@ void EnBombf_Move(EnBombf* this, PlayState* play) {
func_8002F850(play, &this->actor);
this->actor.velocity.y *= -0.5f;
} else if (this->timer >= 4) {
func_8002F580(&this->actor, play);
Actor_OfferCarry(&this->actor, play);
}
}
}