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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -191,7 +191,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) {
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}
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} else {
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if (!Actor_HasParent(&this->actor, play)) {
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func_8002F580(&this->actor, play);
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Actor_OfferCarry(&this->actor, play);
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} else {
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player->actor.child = NULL;
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player->heldActor = NULL;
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@ -241,7 +241,7 @@ void EnBombf_Move(EnBombf* this, PlayState* play) {
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func_8002F850(play, &this->actor);
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this->actor.velocity.y *= -0.5f;
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} else if (this->timer >= 4) {
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func_8002F580(&this->actor, play);
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Actor_OfferCarry(&this->actor, play);
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}
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}
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}
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