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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 385 additions and 312 deletions

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@ -90,7 +90,7 @@ void EnDs_GiveOddPotion(EnDs* this, PlayState* play) {
this->actionFunc = EnDs_DisplayOddPotionText;
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
} else {
func_8002F434(&this->actor, play, GI_ODD_POTION, 10000.0f, 50.0f);
Actor_OfferGetItem(&this->actor, play, GI_ODD_POTION, 10000.0f, 50.0f);
}
}
@ -98,7 +98,7 @@ void EnDs_TalkAfterBrewOddPotion(EnDs* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
this->actionFunc = EnDs_GiveOddPotion;
func_8002F434(&this->actor, play, GI_ODD_POTION, 10000.0f, 50.0f);
Actor_OfferGetItem(&this->actor, play, GI_ODD_POTION, 10000.0f, 50.0f);
}
}
@ -170,7 +170,7 @@ void EnDs_GiveBluePotion(EnDs* this, PlayState* play) {
this->actor.parent = NULL;
this->actionFunc = EnDs_Talk;
} else {
func_8002F434(&this->actor, play, GI_BOTTLE_POTION_BLUE, 10000.0f, 50.0f);
Actor_OfferGetItem(&this->actor, play, GI_BOTTLE_POTION_BLUE, 10000.0f, 50.0f);
}
}
@ -189,7 +189,7 @@ void EnDs_OfferBluePotion(EnDs* this, PlayState* play) {
case 2: // have 100 rupees and empty bottle
Rupees_ChangeBy(-100);
this->actor.flags &= ~ACTOR_FLAG_16;
func_8002F434(&this->actor, play, GI_BOTTLE_POTION_BLUE, 10000.0f, 50.0f);
Actor_OfferGetItem(&this->actor, play, GI_BOTTLE_POTION_BLUE, 10000.0f, 50.0f);
this->actionFunc = EnDs_GiveBluePotion;
return;
}