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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -710,7 +710,7 @@ void EnFish_OrdinaryUpdate(EnFish* this, PlayState* play) {
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EnFish_BeginRespawn(this);
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} else if (EnFish_InBottleRange(this, play)) {
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// GI_MAX in this case allows the player to catch the actor in a bottle
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func_8002F434(&this->actor, play, GI_MAX, 80.0f, 20.0f);
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Actor_OfferGetItem(&this->actor, play, GI_MAX, 80.0f, 20.0f);
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}
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}
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}
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