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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 385 additions and 312 deletions

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@ -247,7 +247,8 @@ void EnFw_Run(EnFw* this, PlayState* play) {
Math_SmoothStepToF(&this->actor.scale.x, 0.024999999f, 0.08f, 0.6f, 0.0f);
Actor_SetScale(&this->actor, this->actor.scale.x);
if (this->actor.colorFilterTimer == 0) {
Actor_SetColorFilter(&this->actor, 0x4000, 0xC8, 0, this->explosionTimer);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 200, COLORFILTER_BUFFLAG_OPA,
this->explosionTimer);
this->explosionTimer--;
}
@ -265,7 +266,8 @@ void EnFw_Run(EnFw* this, PlayState* play) {
}
} else {
if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || this->actor.velocity.y > 0.0f) {
Actor_SetColorFilter(&this->actor, 0x4000, 0xC8, 0, this->damageTimer);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 200, COLORFILTER_BUFFLAG_OPA,
this->damageTimer);
return;
}
DECR(this->damageTimer);