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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -350,7 +350,7 @@ void func_80A2FA50(EnGb* this, PlayState* play) {
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void func_80A2FB40(EnGb* this, PlayState* play) {
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if (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE && Message_ShouldAdvance(play)) {
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func_8002F434(&this->dyna.actor, play, GI_BOTTLE_EMPTY, 100.0f, 10.0f);
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Actor_OfferGetItem(&this->dyna.actor, play, GI_BOTTLE_EMPTY, 100.0f, 10.0f);
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this->actionFunc = func_80A2FBB0;
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}
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}
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@ -360,7 +360,7 @@ void func_80A2FBB0(EnGb* this, PlayState* play) {
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this->dyna.actor.parent = NULL;
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this->actionFunc = func_80A2FC0C;
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} else {
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func_8002F434(&this->dyna.actor, play, GI_BOTTLE_EMPTY, 100.0f, 10.0f);
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Actor_OfferGetItem(&this->dyna.actor, play, GI_BOTTLE_EMPTY, 100.0f, 10.0f);
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}
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}
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