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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -1373,12 +1373,12 @@ void EnGeldB_CollisionCheck(EnGeldB* this, PlayState* play) {
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if ((this->actor.colChkInfo.damageEffect == GELDB_DMG_STUN) ||
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(this->actor.colChkInfo.damageEffect == GELDB_DMG_FREEZE)) {
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if (this->action != GELDB_STUNNED) {
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Actor_SetColorFilter(&this->actor, 0, 0x78, 0, 0x50);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
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Actor_ApplyDamage(&this->actor);
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EnGeldB_SetupStunned(this);
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}
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} else {
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Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 8);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8);
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if (Actor_ApplyDamage(&this->actor) == 0) {
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if (this->keyFlag != 0) {
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key = Item_DropCollectible(play, &this->actor.world.pos, this->keyFlag | ITEM00_SMALL_KEY);
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