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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -226,7 +226,7 @@ s16 EnGo_UpdateTalkState(PlayState* play, Actor* thisx) {
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unkState = NPC_TALK_STATE_IDLE;
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break;
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case 0x3036:
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func_8002F434(thisx, play, GI_TUNIC_GORON, xzRange, yRange);
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Actor_OfferGetItem(thisx, play, GI_TUNIC_GORON, xzRange, yRange);
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SET_INFTABLE(INFTABLE_10D); // EnGo exclusive flag
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unkState = NPC_TALK_STATE_ACTION;
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break;
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@ -972,7 +972,7 @@ void EnGo_GetItem(EnGo* this, PlayState* play) {
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yDist = fabsf(this->actor.yDistToPlayer) + 1.0f;
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xzDist = this->actor.xzDistToPlayer + 1.0f;
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func_8002F434(&this->actor, play, getItemId, xzDist, yDist);
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Actor_OfferGetItem(&this->actor, play, getItemId, xzDist, yDist);
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}
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}
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