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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -246,7 +246,7 @@ void EnHonotrap_EyeIdle(EnHonotrap* this, PlayState* play) {
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void EnHonotrap_SetupEyeOpen(EnHonotrap* this) {
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this->actionFunc = EnHonotrap_EyeOpen;
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Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 0x28);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 40);
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this->timer = 30;
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_RED_EYE);
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}
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