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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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120 changed files with 385 additions and 312 deletions

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@ -779,7 +779,7 @@ void EnInsect_Update(Actor* thisx, PlayState* play) {
if (!(this->insectFlags & INSECT_FLAG_UNCATCHABLE) && sCaughtCount < 4 &&
EnInsect_InBottleRange(this, play) &&
// GI_MAX in this case allows the player to catch the actor in a bottle
func_8002F434(&this->actor, play, GI_MAX, 60.0f, 30.0f)) {
Actor_OfferGetItem(&this->actor, play, GI_MAX, 60.0f, 30.0f)) {
sCaughtCount++;
}
}