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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 385 additions and 312 deletions

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@ -586,7 +586,7 @@ void EnMb_SetupClubDead(EnMb* this) {
void EnMb_SetupStunned(EnMb* this) {
this->state = ENMB_STATE_STUNNED;
this->actor.speedXZ = 0.0f;
Actor_SetColorFilter(&this->actor, 0, 0x78, 0, 0x50);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 120, COLORFILTER_BUFFLAG_OPA, 80);
if (this->damageEffect == ENMB_DMGEFF_STUN_ICE) {
this->iceEffectTimer = 40;
} else {
@ -1395,7 +1395,7 @@ void EnMb_CheckColliding(EnMb* this, PlayState* play) {
}
} else {
Actor_ApplyDamage(&this->actor);
Actor_SetColorFilter(&this->actor, 0x4000, 0xFA, 0, 0xC);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 250, COLORFILTER_BUFFLAG_OPA, 12);
if (this->actor.params == ENMB_TYPE_CLUB) {
if (this->actor.colChkInfo.health == 0) {
EnMb_SetupClubDead(this);