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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -128,7 +128,7 @@ void EnMs_Talk(EnMs* this, PlayState* play) {
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Message_ContinueTextbox(play, 0x4069); // not enough rupees text
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return;
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}
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func_8002F434(&this->actor, play, GI_MAGIC_BEAN, 90.0f, 10.0f);
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Actor_OfferGetItem(&this->actor, play, GI_MAGIC_BEAN, 90.0f, 10.0f);
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this->actionFunc = EnMs_Sell;
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return;
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case 1: // no
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@ -145,7 +145,7 @@ void EnMs_Sell(EnMs* this, PlayState* play) {
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this->actor.parent = NULL;
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this->actionFunc = EnMs_TalkAfterPurchase;
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} else {
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func_8002F434(&this->actor, play, GI_MAGIC_BEAN, 90.0f, 10.0f);
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Actor_OfferGetItem(&this->actor, play, GI_MAGIC_BEAN, 90.0f, 10.0f);
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}
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}
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