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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -772,7 +772,7 @@ void EnPeehat_SetStateBoomerangStunned(EnPeehat* this) {
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}
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this->bladeRotVel = 0;
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this->actor.world.rot.y = this->actor.yawTowardsPlayer;
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Actor_SetColorFilter(&this->actor, 0, 200, 0, 80);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 200, COLORFILTER_BUFFLAG_OPA, 80);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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EnPeehat_SetupAction(this, EnPeehat_StateBoomerangStunned);
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}
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@ -789,7 +789,7 @@ void EnPeehat_Adult_SetStateDie(EnPeehat* this) {
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this->bladeRotVel = 0;
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this->isStateDieFirstUpdate = 1;
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this->actor.speedXZ = 0.0f;
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Actor_SetColorFilter(&this->actor, 0x4000, 255, 0, 8);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8);
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this->state = PEAHAT_STATE_DYING;
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this->scaleShift = 0.0f;
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this->actor.world.rot.y = this->actor.yawTowardsPlayer;
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@ -894,7 +894,7 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
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return;
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} else {
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Actor_ApplyDamage(&this->actor);
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Actor_SetColorFilter(&this->actor, 0x4000, 255, 0, 8);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_PIHAT_DAMAGE);
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}
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@ -907,7 +907,7 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, PlayState* play) {
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pos.z = Rand_CenteredFloat(20.0f) + this->actor.world.pos.z;
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EffectSsEnFire_SpawnVec3f(play, &this->actor, &pos, 70, 0, 0, -1);
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}
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Actor_SetColorFilter(&this->actor, 0x4000, 200, 0, 100);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 200, COLORFILTER_BUFFLAG_OPA, 100);
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}
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if (this->actor.colChkInfo.health == 0) {
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EnPeehat_Adult_SetStateDie(this);
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