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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -729,12 +729,13 @@ void EnRd_SetupStunned(EnRd* this) {
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this->stunnedBySunsSong = true;
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this->sunsSongStunTimer = 600;
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_LIGHT_ARROW_HIT);
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Actor_SetColorFilter(&this->actor, -0x8000, -0x7F38, 0, 0xFF);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, COLORFILTER_INTENSITY_FLAG | 200,
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COLORFILTER_BUFFLAG_OPA, 255);
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} else if (this->damageEffect == REDEAD_DMGEFF_HOOKSHOT) {
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Actor_SetColorFilter(&this->actor, 0, 0xC8, 0, 0x50);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 200, COLORFILTER_BUFFLAG_OPA, 80);
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} else {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_LIGHT_ARROW_HIT);
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Actor_SetColorFilter(&this->actor, -0x8000, 0xC8, 0, 0x50);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, 200, COLORFILTER_BUFFLAG_OPA, 80);
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}
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EnRd_SetupAction(this, EnRd_Stunned);
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@ -744,7 +745,7 @@ void EnRd_Stunned(EnRd* this, PlayState* play) {
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if (this->stunnedBySunsSong && (this->sunsSongStunTimer != 0)) {
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this->sunsSongStunTimer--;
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if (this->sunsSongStunTimer >= 255) {
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Actor_SetColorFilter(&this->actor, -0x8000, 0xC8, 0, 0xFF);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_GRAY, 200, COLORFILTER_BUFFLAG_OPA, 255);
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}
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if (this->sunsSongStunTimer == 0) {
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@ -818,10 +819,10 @@ void EnRd_UpdateDamage(EnRd* this, PlayState* play) {
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this->sunsSongStunTimer = 0;
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if (this->damageEffect == REDEAD_DMGEFF_FIRE_MAGIC) {
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Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 0x50);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 80);
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this->fireTimer = 40;
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} else {
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Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 8);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 8);
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}
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Actor_ApplyDamage(&this->actor);
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