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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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120 changed files with 385 additions and 312 deletions

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@ -291,7 +291,7 @@ void EnSsh_SetColliderScale(EnSsh* this, f32 scale, f32 radiusMod) {
s32 EnSsh_Damaged(EnSsh* this) {
if ((this->stunTimer == 120) && (this->stateFlags & SSH_STATE_STUNNED)) {
Actor_SetColorFilter(&this->actor, 0, 0xC8, 0, this->stunTimer);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 200, COLORFILTER_BUFFLAG_OPA, this->stunTimer);
}
if (DECR(this->stunTimer) != 0) {
Math_SmoothStepToS(&this->maxTurnRate, 0x2710, 0xA, 0x3E8, 1);