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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -450,7 +450,8 @@ s32 EnSt_CheckHitBackside(EnSt* this, PlayState* play) {
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if (this->stunTimer == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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this->stunTimer = 120;
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Actor_SetColorFilter(&this->actor, 0, 0xC8, 0, this->stunTimer);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 200, COLORFILTER_BUFFLAG_OPA,
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this->stunTimer);
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}
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return false;
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}
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@ -459,7 +460,8 @@ s32 EnSt_CheckHitBackside(EnSt* this, PlayState* play) {
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this->gaveDamageSpinTimer = 1;
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENST_ANIM_3);
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this->takeDamageSpinTimer = this->skelAnime.animLength;
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Actor_SetColorFilter(&this->actor, 0x4000, 0xC8, 0, this->takeDamageSpinTimer);
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Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 200, COLORFILTER_BUFFLAG_OPA,
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this->takeDamageSpinTimer);
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if (Actor_ApplyDamage(&this->actor)) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
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return false;
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