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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 385 additions and 312 deletions

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@ -607,9 +607,11 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) {
this->actor.freezeTimer = 80;
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
if (phi_s2 != 0) {
Actor_SetColorFilter(&this->actor, 0, 0xFF, 0, 0x50);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA,
80);
} else {
Actor_SetColorFilter(&this->actor, 0, 0xFF, 0x2000, 0x50);
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_XLU,
80);
}
}
@ -621,9 +623,11 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
if (phi_s2 != 0) {
Actor_SetColorFilter(&now->actor, 0, 0xFF, 0, 0x50);
Actor_SetColorFilter(&now->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA,
80);
} else {
Actor_SetColorFilter(&now->actor, 0, 0xFF, 0x2000, 0x50);
Actor_SetColorFilter(&now->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_XLU,
80);
}
}
}
@ -634,9 +638,11 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) {
now->actor.freezeTimer = 80;
if (phi_s2 != 0) {
Actor_SetColorFilter(&now->actor, 0, 0xFF, 0, 0x50);
Actor_SetColorFilter(&now->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA,
80);
} else {
Actor_SetColorFilter(&now->actor, 0, 0xFF, 0x2000, 0x50);
Actor_SetColorFilter(&now->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_XLU,
80);
}
}
}