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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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120 changed files with 385 additions and 312 deletions
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@ -511,7 +511,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
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if ((Message_GetState(msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
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this->actor.textId = 0xFFFF;
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play->talkWithPlayer(play, &this->actor);
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func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, 120.0f, 10.0f);
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Actor_OfferGetItem(&this->actor, play, GI_ZELDAS_LETTER, 120.0f, 10.0f);
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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play->msgCtx.stateTimer = 4;
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this->unk_1E2++;
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@ -526,7 +526,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
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this->actor.parent = NULL;
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this->unk_1E2++;
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} else {
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func_8002F434(&this->actor, play, GI_ZELDAS_LETTER, 120.0f, 10.0f);
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Actor_OfferGetItem(&this->actor, play, GI_ZELDAS_LETTER, 120.0f, 10.0f);
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}
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break;
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case 3:
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