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z_actor documentation pass (#1445)

* Actor_Offer* and Actor_SetClosestSecretDistance

* color filter stuff

* KillAll

* format

* comment

* Update src/code/z_actor.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* COLORFILTER_INTENSITY_FLAG

* Remove -

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* yeet COLORFILTER_GET_XLUFLAG

* bug

* frug

* Undo Actor_KillAllFromUnloadedRooms

* update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2022-12-12 23:23:14 -03:00 committed by GitHub
parent 83163f4d4b
commit c420885513
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 385 additions and 312 deletions

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@ -158,7 +158,7 @@ void func_80B85824(ItemEtcetera* this, PlayState* play) {
}
Actor_Kill(&this->actor);
} else {
func_8002F434(&this->actor, play, this->getItemId, 30.0f, 50.0f);
Actor_OfferGetItem(&this->actor, play, this->getItemId, 30.0f, 50.0f);
}
}
@ -171,7 +171,7 @@ void func_80B858B4(ItemEtcetera* this, PlayState* play) {
Actor_Kill(&this->actor);
} else {
if (0) {} // Necessary to match
func_8002F434(&this->actor, play, this->getItemId, 30.0f, 50.0f);
Actor_OfferGetItem(&this->actor, play, this->getItemId, 30.0f, 50.0f);
if ((play->gameplayFrames & 0xD) == 0) {
EffectSsBubble_Spawn(play, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f);
}