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z_actor
documentation pass (#1445)
* Actor_Offer* and Actor_SetClosestSecretDistance * color filter stuff * KillAll * format * comment * Update src/code/z_actor.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * COLORFILTER_INTENSITY_FLAG * Remove - Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * yeet COLORFILTER_GET_XLUFLAG * bug * frug * Undo Actor_KillAllFromUnloadedRooms * update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -266,7 +266,7 @@ void ObjTsubo_Idle(ObjTsubo* this, PlayState* play) {
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phi_v1 = ABS(temp_v0);
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if (phi_v1 >= 0x5556) {
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// GI_NONE in this case allows the player to lift the actor
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func_8002F434(&this->actor, play, GI_NONE, 30.0f, 30.0f);
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Actor_OfferGetItem(&this->actor, play, GI_NONE, 30.0f, 30.0f);
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}
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}
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}
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