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Use BINANG_TO_RAD_ALT more (#1156)
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32 changed files with 113 additions and 113 deletions
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@ -1085,18 +1085,18 @@ s32 EnGo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3f
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if (limb == 17) {
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Matrix_Translate(2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
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vec1 = this->unk_1E0.unk_08;
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float1 = (vec1.y / (f32)0x8000) * M_PI;
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float1 = BINANG_TO_RAD_ALT(vec1.y);
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Matrix_RotateX(float1, MTXMODE_APPLY);
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float1 = (vec1.x / (f32)0x8000) * M_PI;
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float1 = BINANG_TO_RAD_ALT(vec1.x);
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Matrix_RotateZ(float1, MTXMODE_APPLY);
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Matrix_Translate(-2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
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}
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if (limb == 10) {
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vec1 = this->unk_1E0.unk_0E;
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float1 = (vec1.y / (f32)0x8000) * M_PI;
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float1 = BINANG_TO_RAD_ALT(vec1.y);
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Matrix_RotateY(float1, MTXMODE_APPLY);
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float1 = (vec1.x / (f32)0x8000) * M_PI;
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float1 = BINANG_TO_RAD_ALT(vec1.x);
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Matrix_RotateX(float1, MTXMODE_APPLY);
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}
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