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Use BINANG_TO_RAD_ALT
more (#1156)
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parent
8f9e309452
commit
c42c172e72
32 changed files with 113 additions and 113 deletions
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@ -314,14 +314,14 @@ s32 EnMa3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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if (limbIndex == MALON_ADULT_LIMB_HEAD) {
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Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
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vec = this->unk_1E0.unk_08;
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Matrix_RotateX((vec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
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Matrix_RotateZ((vec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
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Matrix_RotateX(BINANG_TO_RAD_ALT(vec.y), MTXMODE_APPLY);
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Matrix_RotateZ(BINANG_TO_RAD_ALT(vec.x), MTXMODE_APPLY);
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Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
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}
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if (limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) {
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vec = this->unk_1E0.unk_0E;
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Matrix_RotateY((-vec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
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Matrix_RotateX((-vec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
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Matrix_RotateY(BINANG_TO_RAD_ALT(-vec.y), MTXMODE_APPLY);
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Matrix_RotateX(BINANG_TO_RAD_ALT(-vec.x), MTXMODE_APPLY);
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}
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if ((limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) || (limbIndex == MALON_ADULT_LIMB_LEFT_SHOULDER) ||
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(limbIndex == MALON_ADULT_LIMB_RIGHT_SHOULDER)) {
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