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Use BINANG_TO_RAD_ALT
more (#1156)
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parent
8f9e309452
commit
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32 changed files with 113 additions and 113 deletions
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@ -286,8 +286,8 @@ void func_80AF95C4(EnSda* this, u8* shadowTexture, Player* player, GlobalContext
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sp178.x *= (KREG(88) - 1);
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Matrix_Mult(&player->shieldMf, MTXMODE_NEW);
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Matrix_MultVec3f(&D_80AFA0D0, &sp16C);
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Matrix_RotateY((sp178.y / 32768.0f) * M_PI, MTXMODE_NEW);
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Matrix_RotateX((sp178.x / 32768.0f) * M_PI, MTXMODE_APPLY);
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Matrix_RotateY(BINANG_TO_RAD_ALT(sp178.y), MTXMODE_NEW);
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Matrix_RotateX(BINANG_TO_RAD_ALT(sp178.x), MTXMODE_APPLY);
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for (i = 0; i < 22; i++) {
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Matrix_MultVec3f(&D_80AFA180[i], &sp188);
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if (1) {}
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