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Use BINANG_TO_RAD_ALT
more (#1156)
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32 changed files with 113 additions and 113 deletions
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@ -877,7 +877,7 @@ void EnViewer_UpdateGanondorfCape(GlobalContext* globalCtx, EnViewer* this) {
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forearmModelOffset.z = KREG(18) - 10.0f;
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yOscillationPhase += KREG(19) * 0x1000 + 0x2000;
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Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_NEW);
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Matrix_RotateY(BINANG_TO_RAD_ALT(this->actor.shape.rot.y), MTXMODE_NEW);
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Matrix_MultVec3f(&forearmModelOffset, &forearmWorldOffset);
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sGanondorfCape->rightForearmPos.x = sGanondorfNeckWorldPos.x + forearmWorldOffset.x;
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sGanondorfCape->rightForearmPos.y = sGanondorfNeckWorldPos.y + forearmWorldOffset.y;
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