diff --git a/include/z64actor.h b/include/z64actor.h index f8670cc274..a7ccc114eb 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -98,7 +98,7 @@ typedef struct { /* 0x14 */ u8 shadowAlpha; // Default is 255 /* 0x15 */ u8 feetFloorFlags; // Set if the actor's foot is clipped under the floor. & 1 is right foot, & 2 is left /* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDraw -} ActorShape; // size = 0x18 +} ActorShape; // size = 0x30 typedef struct Actor { /* 0x000 */ s16 id; // Actor ID