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Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901)

* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc

* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff

* Correct positioning of ALIGNED for filter data in audio/lib/data.c

* Add ALIGNED to TypenameMacros

* ALIGNED(4) on same line for PreNmiBuff

* Revert audio load.c change, to be submitted separately
This commit is contained in:
Tharo 2024-02-28 00:01:47 +00:00 committed by GitHub
parent 6e2ea18154
commit c521f1f8ae
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GPG key ID: B5690EEEBB952194
16 changed files with 45 additions and 40 deletions

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@ -23,4 +23,4 @@ AllowShortEnumsOnASingleLine: false
AlignEscapedNewlines: Left AlignEscapedNewlines: Left
AlignTrailingComments: true AlignTrailingComments: true
SortIncludes: false SortIncludes: false
TypenameMacros: ['BAD_RETURN'] TypenameMacros: ['BAD_RETURN', 'ALIGNED']

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@ -8,9 +8,9 @@
#define ALIGN256(val) (((val) + 0xFF) & ~0xFF) #define ALIGN256(val) (((val) + 0xFF) & ~0xFF)
#ifdef __GNUC__ #ifdef __GNUC__
#define ALIGNED8 __attribute__ ((aligned (8))) #define ALIGNED(n) __attribute__ ((aligned (n)))
#else #else
#define ALIGNED8 #define ALIGNED(n)
#endif #endif
#ifdef __sgi /* IDO compiler */ #ifdef __sgi /* IDO compiler */

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@ -119,6 +119,12 @@
#define BTN_B 0x4000 #define BTN_B 0x4000
#define BTN_A 0x8000 #define BTN_A 0x8000
#ifdef __GNUC__
// Ensure data cache coherency for OSPifRam structures by aligning to the data cache line size.
// On older compilers such as IDO this was done by placing each OSPifRam at the top of the file it is declared in,
// however file alignment should not be relied on in general.
__attribute__((aligned(0x10)))
#endif
typedef union { typedef union {
struct { struct {
/* 0x00 */ u32 ram[15]; /* 0x00 */ u32 ram[15];

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@ -235,6 +235,5 @@ extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 byt
extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
extern GfxPool gGfxPools[2]; // 0x24820 bytes extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8 gAudioHeap[0x38000]; // 0x38000 bytes extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
extern u8 gSystemHeap[];
#endif #endif

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@ -755,7 +755,12 @@ typedef struct OverlayRelocationSection {
/* 0x14 */ u32 relocations[1]; // size is nRelocations /* 0x14 */ u32 relocations[1]; // size is nRelocations
} OverlayRelocationSection; // size >= 0x18 } OverlayRelocationSection; // size >= 0x18
typedef struct { // This struct is used at osAppNMIBuffer which is not at an 8-byte aligned address. This causes an unaligned access
// crash if the OSTime variables use 64-bit load/store instructions, which is the case in any MIPS ABI other than O32
// where 64-bit load/store instructions are emulated with 2x 32-bit load/store instructions. The alignment attribute
// conveys that this structure will not always be 8-bytes aligned, allowing a modern compiler to generate non-crashing
// code for accessing these. This is not an issue in the original compiler as it only output O32 ABI code.
ALIGNED(4) typedef struct {
/* 0x00 */ u32 resetting; /* 0x00 */ u32 resetting;
/* 0x04 */ u32 resetCount; /* 0x04 */ u32 resetCount;
/* 0x08 */ OSTime duration; /* 0x08 */ OSTime duration;

2
spec
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@ -604,7 +604,7 @@ beginseg
align 0x40 align 0x40
include "$(BUILD_DIR)/src/buffers/zbuffer.o" include "$(BUILD_DIR)/src/buffers/zbuffer.o"
include "$(BUILD_DIR)/src/buffers/gfxbuffers.o" include "$(BUILD_DIR)/src/buffers/gfxbuffers.o"
include "$(BUILD_DIR)/src/buffers/heaps.o" include "$(BUILD_DIR)/src/buffers/audio_heap.o"
endseg endseg
beginseg beginseg

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@ -1,7 +1,7 @@
#include "global.h" #include "global.h"
// clang-format off // clang-format off
s16 gSawtoothWaveSample[] = { ALIGNED(16) s16 gSawtoothWaveSample[] = {
// Frequency of 1 // Frequency of 1
0, 1023, 2047, 3071, 4095, 5119, 6143, 7167, 0, 1023, 2047, 3071, 4095, 5119, 6143, 7167,
8191, 9215, 10239, 11263, 12287, 13311, 14335, 15359, 8191, 9215, 10239, 11263, 12287, 13311, 14335, 15359,
@ -43,7 +43,7 @@ s16 gSawtoothWaveSample[] = {
0, 8191, 16383, 24575, -32767, -24575, -16383, -8191, 0, 8191, 16383, 24575, -32767, -24575, -16383, -8191,
}; };
s16 gTriangleWaveSample[] = { ALIGNED(16) s16 gTriangleWaveSample[] = {
// Frequency of 1 // Frequency of 1
0, 2047, 4095, 6143, 8191, 10239, 12287, 14335, 0, 2047, 4095, 6143, 8191, 10239, 12287, 14335,
16383, 18431, 20479, 22527, 24575, 26623, 28671, 30719, 16383, 18431, 20479, 22527, 24575, 26623, 28671, 30719,
@ -85,7 +85,7 @@ s16 gTriangleWaveSample[] = {
0, 16383, 32767, 16383, 0, -16383, -32767, -16383, 0, 16383, 32767, 16383, 0, -16383, -32767, -16383,
}; };
s16 gSineWaveSample[] = { ALIGNED(16) s16 gSineWaveSample[] = {
// Frequency of 1 // Frequency of 1
0, 3211, 6392, 9511, 12539, 15446, 18204, 20787, 0, 3211, 6392, 9511, 12539, 15446, 18204, 20787,
23169, 25329, 27244, 28897, 30272, 31356, 32137, 32609, 23169, 25329, 27244, 28897, 30272, 31356, 32137, 32609,
@ -127,7 +127,7 @@ s16 gSineWaveSample[] = {
0, 23169, 32767, 23169, 0, -23169, -32767, -23169, 0, 23169, 32767, 23169, 0, -23169, -32767, -23169,
}; };
s16 gSquareWaveSample[] = { ALIGNED(16) s16 gSquareWaveSample[] = {
// Frequency of 1 // Frequency of 1
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -169,7 +169,7 @@ s16 gSquareWaveSample[] = {
0, 0, 32767, 32767, 0, 0, -32767, -32767, 0, 0, 32767, 32767, 0, 0, -32767, -32767,
}; };
s16 gWhiteNoiseSample[] = { ALIGNED(16) s16 gWhiteNoiseSample[] = {
// Frequency of 1 // Frequency of 1
0, -25689, -25791, 27803, -27568, -21030, 22174, 6298, 0, -25689, -25791, 27803, -27568, -21030, 22174, 6298,
27071, -18531, 28649, 2284, 3380, 6890, -12682, -21114, 27071, -18531, 28649, 2284, 3380, 6890, -12682, -21114,
@ -212,7 +212,7 @@ s16 gWhiteNoiseSample[] = {
}; };
// Sine White Noise? // Sine White Noise?
s16 D_8012EA90[] = { ALIGNED(16) s16 D_8012EA90[] = {
// Frequency of 1 // Frequency of 1
0, 16316, 20148, 20257, 27209, -32657, 29264, 27259, 0, 16316, 20148, 20257, 27209, -32657, 29264, 27259,
-29394, -21494, -26410, 30770, 30033, 29130, 20206, 14129, -29394, -21494, -26410, 30770, 30033, 29130, 20206, 14129,
@ -255,7 +255,7 @@ s16 D_8012EA90[] = {
}; };
// Pulse Wave (duty cycle = 12.5%) // Pulse Wave (duty cycle = 12.5%)
s16 gEighthPulseWaveSample[] = { ALIGNED(16) s16 gEighthPulseWaveSample[] = {
// Frequency of 1 // Frequency of 1
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -298,7 +298,7 @@ s16 gEighthPulseWaveSample[] = {
}; };
// Pulse Wave (duty cycle = 25%) // Pulse Wave (duty cycle = 25%)
s16 gQuarterPulseWaveSample[] = { ALIGNED(16) s16 gQuarterPulseWaveSample[] = {
// Frequency of 1 // Frequency of 1
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -686,7 +686,7 @@ f32 gDefaultPanVolume[] = {
0.086471f, 0.074143f, 0.061803f, 0.049454f, 0.037097f, 0.024734f, 0.012368f, 0.0f, 0.086471f, 0.074143f, 0.061803f, 0.049454f, 0.037097f, 0.024734f, 0.012368f, 0.0f,
}; };
s16 gLowPassFilterData[16 * 8] = { ALIGNED(16) s16 gLowPassFilterData[16 * 8] = {
/* 0x0 */ 0, 0, 0, 32767, 0, 0, 0, 0, // Identity filter (delta function) /* 0x0 */ 0, 0, 0, 32767, 0, 0, 0, 0, // Identity filter (delta function)
/* 0x1 */ 3854, 4188, 4398, 4469, 4398, 4188, 3854, 3416, /* 0x1 */ 3854, 4188, 4398, 4469, 4398, 4188, 3854, 3416,
/* 0x2 */ 3415, 4314, 4915, 5126, 4915, 4314, 3415, 2351, /* 0x2 */ 3415, 4314, 4915, 5126, 4915, 4314, 3415, 2351,
@ -705,7 +705,7 @@ s16 gLowPassFilterData[16 * 8] = {
/* 0xF */ 841, -853, 863, 26829, 863, -853, 841, -820, /* 0xF */ 841, -853, 863, 26829, 863, -853, 841, -820,
}; };
s16 gHighPassFilterData[15 * 8] = { ALIGNED(16) s16 gHighPassFilterData[15 * 8] = {
/* 0x0 */ -289, -291, -289, 30736, -289, -291, -289, -290, /* 0x0 */ -289, -291, -289, 30736, -289, -291, -289, -290,
/* 0x1 */ -464, -467, -467, 29506, -467, -467, -464, -463, /* 0x1 */ -464, -467, -467, 29506, -467, -467, -464, -463,
/* 0x2 */ -662, -670, -672, 28101, -672, -670, -662, -656, /* 0x2 */ -662, -670, -672, 28101, -672, -670, -662, -656,
@ -723,7 +723,7 @@ s16 gHighPassFilterData[15 * 8] = {
/* 0xE */ -772, -3, -6985, 17240, -6985, -3, -772, -3, /* 0xE */ -772, -3, -6985, 17240, -6985, -3, -772, -3,
}; };
s16 D_80130418[8 * 8] = { ALIGNED(16) s16 D_80130418[8 * 8] = {
/* 0x0 */ 0, 6392, 12539, 18204, 23169, 27244, 30272, 32137, /* 0x0 */ 0, 6392, 12539, 18204, 23169, 27244, 30272, 32137,
/* 0x1 */ 32767, 32137, 30272, 27244, 23169, 18204, 12539, 6392, /* 0x1 */ 32767, 32137, 30272, 27244, 23169, 18204, 12539, 6392,
/* 0x2 */ 0, -3211, -6392, -9511, -12539, -15446, -18204, -20787, /* 0x2 */ 0, -3211, -6392, -9511, -12539, -15446, -18204, -20787,

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@ -46,7 +46,8 @@ void Idle_ThreadEntry(void* arg) {
PRINTF("ダイナミックバッファのサイズは %d キロバイトです\n", 0x92); PRINTF("ダイナミックバッファのサイズは %d キロバイトです\n", 0x92);
PRINTF("FIFOバッファのサイズは %d キロバイトです\n", 0x60); PRINTF("FIFOバッファのサイズは %d キロバイトです\n", 0x60);
PRINTF("YIELDバッファのサイズは %d キロバイトです\n", 3); PRINTF("YIELDバッファのサイズは %d キロバイトです\n", 3);
PRINTF("オーディオヒープのサイズは %d キロバイトです\n", ((intptr_t)gSystemHeap - (intptr_t)gAudioHeap) / 1024); PRINTF("オーディオヒープのサイズは %d キロバイトです\n",
((intptr_t)&gAudioHeap[ARRAY_COUNT(gAudioHeap)] - (intptr_t)gAudioHeap) / 1024);
PRINTF(VT_RST); PRINTF(VT_RST);
osCreateViManager(OS_PRIORITY_VIMGR); osCreateViManager(OS_PRIORITY_VIMGR);

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@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
u8 sYaz0DataBuffer[0x400]; ALIGNED(16) u8 sYaz0DataBuffer[0x400];
u8* sYaz0DataBufferEnd; u8* sYaz0DataBufferEnd;
uintptr_t sYaz0CurRomStart; uintptr_t sYaz0CurRomStart;
size_t sYaz0CurSize; size_t sYaz0CurSize;

3
src/buffers/audio_heap.c Normal file
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@ -0,0 +1,3 @@
#include "z64.h"
ALIGNED(16) u8 gAudioHeap[0x38000];

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@ -1,13 +1,9 @@
#include "z64.h" #include "z64.h"
// 0x18000 bytes ALIGNED(16) u64 gGfxSPTaskOutputBuffer[0x3000];
u64 gGfxSPTaskOutputBuffer[0x3000];
// 0xC00 bytes ALIGNED(16) u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)];
u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)];
// 0x400 bytes ALIGNED(16) u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64];
u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64];
// 0x12410 bytes each; 0x24820 bytes total ALIGNED(16) GfxPool gGfxPools[2];
GfxPool gGfxPools[2];

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@ -1,6 +0,0 @@
#include "z64.h"
// 0x38000 bytes
u8 gAudioHeap[0x38000];
u8 gSystemHeap[UNK_SIZE];

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@ -1,4 +1,3 @@
#include "z64.h" #include "z64.h"
// 0x25800 bytes ALIGNED(64) u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH];
u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH];

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@ -1,6 +1,8 @@
#include "global.h" #include "global.h"
#include "terminal.h" #include "terminal.h"
extern u8 _buffersSegmentEnd[];
s32 gScreenWidth = SCREEN_WIDTH; s32 gScreenWidth = SCREEN_WIDTH;
s32 gScreenHeight = SCREEN_HEIGHT; s32 gScreenHeight = SCREEN_HEIGHT;
u32 gSystemHeapSize = 0; u32 gSystemHeapSize = 0;
@ -29,7 +31,8 @@ OSMesg sSerialMsgBuf[1];
void Main_LogSystemHeap(void) { void Main_LogSystemHeap(void) {
PRINTF(VT_FGCOL(GREEN)); PRINTF(VT_FGCOL(GREEN));
// "System heap size% 08x (% dKB) Start address% 08x" // "System heap size% 08x (% dKB) Start address% 08x"
PRINTF("システムヒープサイズ %08x(%dKB) 開始アドレス %08x\n", gSystemHeapSize, gSystemHeapSize / 1024, gSystemHeap); PRINTF("システムヒープサイズ %08x(%dKB) 開始アドレス %08x\n", gSystemHeapSize, gSystemHeapSize / 1024,
_buffersSegmentEnd);
PRINTF(VT_RST); PRINTF(VT_RST);
} }
#endif #endif
@ -48,7 +51,7 @@ void Main(void* arg) {
PreNmiBuff_Init(gAppNmiBufferPtr); PreNmiBuff_Init(gAppNmiBufferPtr);
Fault_Init(); Fault_Init();
SysCfb_Init(0); SysCfb_Init(0);
systemHeapStart = (uintptr_t)gSystemHeap; systemHeapStart = (uintptr_t)_buffersSegmentEnd;
fb = (uintptr_t)SysCfb_GetFbPtr(0); fb = (uintptr_t)SysCfb_GetFbPtr(0);
gSystemHeapSize = fb - systemHeapStart; gSystemHeapSize = fb - systemHeapStart;
// "System heap initalization" // "System heap initalization"

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@ -1,7 +1,6 @@
#include "global.h" #include "global.h"
// The use of ALIGNED8 here is just a temporary solution until the SaveContext is re-structured ALIGNED(16) SaveContext gSaveContext;
ALIGNED8 SaveContext gSaveContext;
u32 D_8015FA88; u32 D_8015FA88;
u32 D_8015FA8C; u32 D_8015FA8C;

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@ -722,7 +722,7 @@ gGfxSPTaskYieldBuffer = 0x80168000; // size:0xC00
gGfxSPTaskStack = 0x80168C00; // size:0x400 gGfxSPTaskStack = 0x80168C00; // size:0x400
gGfxPools = 0x80169000; // size:0x24820 gGfxPools = 0x80169000; // size:0x24820
gAudioHeap = 0x8018D820; // size:0x38000 gAudioHeap = 0x8018D820; // size:0x38000
gSystemHeap = 0x801C5820; // _buffersSegmentEnd = 0x801C5820; //
D_80811BB0 = 0x80810D70; // size:0x180 D_80811BB0 = 0x80810D70; // size:0x180
D_80811D30 = 0x80810EF0; // size:0x100 D_80811D30 = 0x80810EF0; // size:0x100
D_80811E30 = 0x80810FF0; // size:0x100 D_80811E30 = 0x80810FF0; // size:0x100